currencies.conf
The currencies a tag can be bought with, their types and how an amount is written.
A tag's price names one of these by its id. Nothing is converted between them. Turn a currency off with
enabled = false rather than deleting it, so the prices that name it still mean something. A currency whose plugin is
not installed is not ready, and a tag priced in it cannot be bought until it is.
| Currency | Type | Order | Enabled | Writes |
|---|---|---|---|---|
coins | vault | 10 | yes | @currency.coins: {amount} coins, 2 decimals, trimmed, , thousands, . point |
points | playerpoints | 20 | no | @currency.points, no decimals |
experience | experience, unit levels | 30 | yes | @currency.levels, no decimals |
Types: vault, vaultunlocked, playerpoints, ecobits, treasury, item, experience, bridge and
placeholder. Each takes the same keys it takes in every UXPLIMA plugin.
display.format writes an amount, with {amount} the number; format-one is used for exactly one. A format may name
a line of the messages files (@currency.coins), so each player reads it in their own language.
Related: Tags
Was this page helpful?