DUXPLIMA Documentation

tags.conf

The wrapper, surfaces, effects, import, categories, rarities, player-made rules and every key of a tag.

modules/tags/tags.conf. Everything but tags is read on every reload; the tags block is read once, into the database, and again only if the tags table is empty.

BlockHolds
wrapper"<tag> ": how a worn tag sits before the name
surfacestab-list = true, display-name = false
effectsset, cleared, lapsed
import.onlyIds to bring over from uxm-tags; empty imports all
categoriesdisplay, icon, order, permission
raritiescommon, rare, epic, legendary: the word shown on a tag's button
player-madeapproval, max-length, per-player, category
tagsThe tags a new database starts with

A tag

KeyMeaning
displayMiniMessage, or @key for a line of the messages files
framesFor an animated tag: the displays shown in turn
frame-millisThe time between frames
category, icon, order, rarityWhere and how it sits in the window
permissionWho holds it; left out it is uxmchat.tag.<id>, or buying it when it has a price. "" with no price and no groups gives it to every player
groupsPermission groups that hold it without the permission
default-priorityA player who chose nothing wears the held tag with the highest priority
hide-when-lockedHide it in the window from players who do not hold it
variantsOther looks of the tag, each with its own display and permission
pricecurrency, amount, conditions, on-success, on-failure
star {
  display = "<#FFE66D>[★]"
  frames = [ "<#FFE66D>[★]", "<#FFA07A>[★]", "<#FF6B8B>[★]", "<#FFA07A>[★]" ]
  frame-millis = 500
  category = "events"
  icon = "NETHER_STAR"
  rarity = "legendary"
  hide-when-locked = true
}

Related: Tags