DUXPLIMA Documentation

Reference

Every %uxmdailyrewards_...% placeholder, what it renders, and what it answers for a player who is away.

uxmDailyRewards registers the uxmdailyrewards expansion when PlaceholderAPI is installed. Every placeholder answers from memory, from the row read when the player logged in and kept up to date by their claims, so a scoreboard that asks many times a second costs nothing.

PlaceholderRendersPlayer away
%uxmdailyrewards_streak%The current streak; 0 once it has run out or before the first claim0
%uxmdailyrewards_day%The day the player may claim next, or is waiting for1
%uxmdailyrewards_available%true when a day is ready nowtrue
%uxmdailyrewards_time_left%The time until the next claim, such as 5h 12m 3s; empty when a day is readyempty
%uxmdailyrewards_seconds_left%The same in whole seconds; 0 when ready0

A player who is away answers as a player who never claimed, because their row is not kept in memory. A key the plugin does not have is left in the text as written.

Examples

Streak: %uxmdailyrewards_streak% days
Next reward in %uxmdailyrewards_time_left%

A condition for a plugin that shows a line only when a reward is waiting: %uxmdailyrewards_available% == true.

On a network

The row in memory is the one this server read at login and wrote at each claim. A claim on another server of the network shows here when the player next logs in, opens the calendar or claims. The claim rule itself always reads the database, so a player can never claim twice on two servers.

Related: PlaceholderAPI