DUXPLIMA Documentation

Reminder and celebration

The nudge a player gets on join with a reward waiting, and the lines that run after every claim.

The reminder

reminder {
  enabled = true
  delay   = "5s"
  effects = [
    "[subtitle] @reminder.title | @reminder.subtitle 0.5 3.0 0.5",
    "[actionbar] @reminder.action-bar",
    "[sound] block.note_block.pling 1 1.4"
  ]
}
KeyDefaultWhat it does
enabledtrueRemind at all
delay"5s"How long after the join; a title shown during the join is a title nobody reads
effectsa title and subtitle, an action bar line, a plingWhat the reminder does, in order

The reminder runs only when the player has a day ready; otherwise nothing happens. The lines are written as in a day file, with %player%, %day% and %streak%, and the @ lines read <day> as the day that is waiting. The shipped words:

KeyEnglish
reminder.titleDaily reward
reminder.subtitleDay <day> is waiting for you.
reminder.action-barDay <day> is waiting for you.

A config.conf from an earlier release that still has reminder.title, reminder.action-bar, fade-in, stay, fade-out or actions keeps working: those keys are folded into the list, ahead of what it holds.

The celebration

celebration {
  actions = [
    "[sound] entity.player.levelup 1 1.2",
    "[particle] totem_of_undying 40 0.6"
  ]
}

celebration.actions runs after every claim, right after the day's reward, for every day and every rank. Empty it for a quiet claim. /uxmdailyrewards grant does not run it.

Related: Day files, Messages