Reminder and celebration
The nudge a player gets on join with a reward waiting, and the lines that run after every claim.
The reminder
reminder {
enabled = true
delay = "5s"
effects = [
"[subtitle] @reminder.title | @reminder.subtitle 0.5 3.0 0.5",
"[actionbar] @reminder.action-bar",
"[sound] block.note_block.pling 1 1.4"
]
}
| Key | Default | What it does |
|---|---|---|
enabled | true | Remind at all |
delay | "5s" | How long after the join; a title shown during the join is a title nobody reads |
effects | a title and subtitle, an action bar line, a pling | What the reminder does, in order |
The reminder runs only when the player has a day ready; otherwise nothing happens. The lines are written as in a
day file, with %player%, %day% and %streak%, and the @ lines read <day> as
the day that is waiting. The shipped words:
| Key | English |
|---|---|
reminder.title | Daily reward |
reminder.subtitle | Day <day> is waiting for you. |
reminder.action-bar | Day <day> is waiting for you. |
A config.conf from an earlier release that still has reminder.title, reminder.action-bar, fade-in, stay,
fade-out or actions keeps working: those keys are folded into the list, ahead of what it holds.
The celebration
celebration {
actions = [
"[sound] entity.player.levelup 1 1.2",
"[particle] totem_of_undying 40 0.6"
]
}
celebration.actions runs after every claim, right after the day's reward, for every day and every rank. Empty it
for a quiet claim. /uxmdailyrewards grant does not run it.
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