DUXPLIMA Documentation

Admin commands

Every /uxmenchants subcommand, with its arguments, node and what it does.

Every node here is operators only by default and hides its subcommand from anyone who lacks it.

CommandNodeWhat it does
/uxmenchantsuxmenchants.admin.versionSays to add help
/uxmenchants versionuxmenchants.admin.versionThe version this server runs
/uxmenchants doctoruxmenchants.admin.doctorOne line per check; see Installation
/uxmenchants reloaduxmenchants.admin.reloadReads config.conf, the content, the messages, the theme and the three player windows again
/uxmenchants editoruxmenchants.admin.editorOpens the in-game editor
/uxmenchants apply <enchantment> [level]uxmenchants.admin.applyPuts an enchantment on the item in your hand
/uxmenchants remove <enchantment>uxmenchants.admin.removeTakes one of ours off the item in your hand
/uxmenchants give <player> <enchantment> [level]uxmenchants.admin.giveGives a book
/uxmenchants giverandom <player> <group> [minimum-level] [maximum-level]uxmenchants.admin.giveGives a random book from a rarity or a type
/uxmenchants exportuxmenchants.admin.exportPrints what the held item carries
/uxmenchants strip <world>uxmenchants.admin.stripTakes every enchantment of ours off the players in one world
/uxmenchants import <lore|registry>uxmenchants.admin.importBrings another plugin's enchantments on online players' items across to ours

reload

Takes a few milliseconds and says how many. A content file that does not parse answers admin.content-broken with the file, the key and the line, and nothing changes. storage, editor.enabled and commands.conf need a restart.

apply and remove

apply takes the level (default 1) and runs the same rule as the anvil, so the limit, conflicts, requirements and the enchantment's node are all asked; a refusal says which rule. remove answers enchant.not-on-item when the item does not carry it. Both need an item in the main hand.

give and giverandom

give caps the level at the enchantment's max-level. giverandom takes a rarity id or, when no rarity has that name, a type id (/uxmenchants giverandom Steve legendary 1 2), picks one enchantment of it at random and a level between the two numbers (both default to 1), held to that enchantment's range. A word that matches nothing answers book.none-matched.

A full inventory drops the book at the player's feet and says so. Books are the only route that does not ask a node or an obtaining switch: a book is given, and the rule runs when it is applied.

export

What this item carries
sharpened = 3
vein-miner = 2

Lines in the form a content file or a test can be written from. An item with nothing of ours answers export.empty.

strip

/uxmenchants strip world_nether. Every player in that world now has every item of ours stripped, armour and off hand included, each on that player's own thread. A second later it says how many items were cleaned. A chest, a dropped item and a player who is offline keep their data; that data is inert once the content is gone, because nothing but the id and the level was ever written onto an item.

import

See Migrating.

Related: Player commands, Permissions