DUXPLIMA Documentation

Economies

The economies a reward pays into, what each needs, and what happens without one.

A kill pays through the economies its money lines name, and a moment's [give-money] and [take-money] lines use the same names. Two need no plugin; the rest are used when their plugin is installed. See Rewards for writing the lines.

LineEconomyNeedsNotes
exp <amount>Experience pointsnothingPoints, not levels: a level costs more points the higher it is
levels <amount>Experience levelsnothingWhole levels
vault <amount>The Vault economyVault and an economy pluginThe economy plugin Vault hands out
vault-unlocked <amount>The VaultUnlocked economyVaultUnlockedRegisters beside the old Vault
playerpoints <amount>PlayerPointsPlayerPointsWhole points
ecobits:<currency> <amount>One EcoBits currencyEcoBitsThe currency after the colon is required
treasury <amount>, treasury:<currency> <amount>TreasuryTreasuryThe currency is optional; the default is used without one

Without the economy

A line naming an economy the server does not run pays nothing, and the console says so once at the start. The kill still counts, and the kill-paid moment does not run. If the economy throws while paying, the line pays nothing.

Treasury

Treasury answers later rather than at once, so the plugin waits for it for at most economy.treasury-wait-ms (250 by default) and pays nothing after that. Raise it only for an economy on a slow database.

Related: Rewards, config.conf