DUXPLIMA Documentation

Items

How an item looks, the house tooltip, language keys and the three shipped items.

An item is a file under items/. Only material is required. Every key is in Item files.

Looks

KeyMeaning
materialAny material this server knows. An unknown name becomes STONE and says so once in the console
nameMiniMessage. Left out, the vanilla name. A single space shows nothing: the line of air above a tooltip's title
loreMiniMessage lines. A line that starts with @ is a line of the messages files, in the player's language
custom-model-dataA resource pack model; -1 or left out for the ordinary look
glowThe enchanted shimmer, without an enchantment
unbreakableNever wears out

An empty name = "" is not the same as a single space: the client then falls back to the name of the material.

The house tooltip

The shipped items write their lore from the messages files, block by block: a title, the crumb under it, a description header, two lines, and the line that says what a click does.

name = " "
lore = [
  "@item.selector.title"
  "@item.navigation"
  " "
  "@item.description"
  "@item.selector.line-1"
  "@item.selector.line-2"
  " "
  "@item.selector.action"
  " "
]

The shipped items

ItemMaterialSlotTriggersCooldownClick
selectorCOMPASS0join, respawn, world-change1sLeft or right: menu open serverselector and a page turn
cosmeticsENDER_CHEST, glowing4join, respawnthe defaultRight: cosmetics
lobbyCLOCK8join, respawn, world-change1sLeft or right: lobby and a page turn

All three are locked and unbreakable.

Related: Item files, Clicks