DUXPLIMA Documentation

Rewards

The rewards window of one track: every reward by level, its state, and claiming with a click.

A left click on a track opens its rewards: six rows, 28 rewards to a page, in level order.

Slots

SlotTileClick
10 to 16, 19 to 25, 28 to 34, 37 to 43One reward each, its icon; glowing once takenLeft click claims a manual reward that is ready
48Previous pageTurns back a page
49Feather, menu.button.backBack to the levels window
50Next pageTurns forward a page
Every other slotGrey paneNothing

A reward

LineFrom
TitleThe reward's name
Crumbmenu.reward.crumb: Reward
DescriptionThe reward's lore, or menu.reward.default-description when it has none
Needs levelThe reward's level
StateOne of the four below
Click lineOne of the four below
StateShown whenWordsClick line
ClaimedTaken on this climbClaimedYou already have this one
ReadyA manual reward at or below the player's levelReadyClick to claim it
LockedAbove the player's levelNot reached yetKeep earning to reach it
AutomaticAn automatic reward not yet givenGiven on its ownIt arrives the moment you reach the level

Clicking

RewardAnswer
Readyreward.claimed, the lines run, and the window is drawn again
Claimedreward.already-claimed
Lockedreward.not-reached: That needs level 20. You are 12.
Automaticreward.not-claimable: That one is given to you on its own.

A track with no rewards shows an empty window.

Related: Rewards, Levels