DUXPLIMA Documentation

Lobbies

One icon per lobby with its count and state, the page arrows, colouring by load, and hiding locked lobbies.

/lobby or the hotbar tool, node uxmmultilobby.use. Three rows.

The lobby window

SlotHoldsClick
10 to 16One icon per lobby, at the slot its block names; the lobby you are on glowsJoins it, or says why not
21An arrowThe previous page
23An arrowThe next page

The shipped five lobbies sit in 11 to 15, the middle of the row.

A lobby's tooltip

PartShows
TitleThe lobby's name, in its colour
Players<players> of <maximum>; left out for a lobby that has told nothing yet
StatusOnline, Full, Offline, or Checking before the first answer
The closing lineClick to join it, You are here, You may not join this lobby, This lobby is full, This lobby is not answering or Waiting for the first answer

The picture is from a development lobby with one server running, so the others are still checking, and it colours lobbies by load.

Colouring by load

The shipped window draws each lobby with its own icon. Write material = "%lobby_load_icon%" in menus/lobbies.conf to colour every lobby by how full it is instead:

LoadWhenMaterial (menu.load-icons)
currentThe lobby the player is onBLUE_CANDLE
openIt answered and has roomLIME_CANDLE
busyIt holds at least menu.busy-at-percent (50) of its maximumYELLOW_CANDLE
fullIt is at its maximumRED_CANDLE
closedOffline, or not heard from since the server startedGRAY_CANDLE

%lobby_load% is the word itself, for a lore line.

Locked lobbies

A lobby with a permission the player lacks is shown locked. menu.hide-locked = true leaves it out instead: shown locked advertises what a rank buys, left out keeps a staff lobby unseen.

The best-lobby button

The file carries a commented best button for slot 22 that runs lobby:best, the same as /quicklobby. Take the hashes off to switch it on.

Related: Menu file, Live counts