DUXPLIMA Documentation

Welcome

What uxmPlayerHider does, who it is for, and where to read next.

uxmPlayerHider lets each player choose how much of the crowd they see: everybody, only the important players, or nobody. A dye in the hotbar walks the three states with a right click, and /hide does the same for a player who lost it. The choice is the player's alone, is remembered when they come back, and follows them across every server that shares the database.

What it does

PartWhat it gives you
Three statesall, important and none; the middle one keeps staff and whoever you mark visible
The toolA dye in the hotbar that changes colour with the state, locked in its slot, in each player's language
The command/hide to cycle, /hide state <state> to pick one, /hide status to count who is hidden
WorldsA list of the worlds it works in; outside them everybody is visible again and the choice waits
CooldownA gap between two changes, so nobody makes the server work by holding a button
EffectsAction lists per state: a title, an action bar, a sound, by default
StorageOne row per player who hides anything, on SQLite or a shared MySQL, MariaDB or PostgreSQL
PlaceholdersThe state, whether a player hides anyone, and how many they hide

Who it is for

A lobby or hub, where a crowd at spawn makes a slow computer slower and a busy screen busier. Hiding is one way: the player who hides still sees what they choose, and everybody else still sees them.

Where to go next

You want toRead
Install itInstallation
Understand the states and who is importantConcepts
Try it in two minutesYour first hide
Limit it to the lobby worldsWorlds and cooldown
Change what a change of state saysEffects
Share the choice across a networkDatabase