DUXPLIMA Documentation

Menu files

The keys of a window file, conditions and actions, and the two editor layouts.

KeyMeaning
title@menu.<window>.title, or your own words
rowsOne to six
slot, slotsWhere an item sits; slots takes ranges such as "0-44"
priorityWhich item wins a shared slot
materialA material, or skull:<name>
name, lorelore = ["tile:<colour> @<block> <facts>"] draws a tile
viewConditions that decide whether an item is drawn; ! reverses one
clickleft, right, shift_left, shift_right; a click may carry requirements and actions
listtemplate for the rows of a list
decorglow, hide-tooltip

Every window knows close, open:<menu>, command:<line>, message:<line>, sound:<name> <volume> <pitch>, and has-previous, has-next. List windows know list-sort:plots:<window>:next|previous, list-filter:plots:<window>:<key>=<value> and list-search:plots:<window>:search:@<prompt>. The plugin's own conditions and actions start plots: and are listed on each window page.

Editor layouts

editor/world.conf and editor/contest.conf lay out the in-game editors' buttons. They hold no words: every label is a message key. A number button takes step, shift, min and max. Delete one and the editor returns to the shipped shape.

Related: Menus, Messages