Menu files
The keys of a window file, conditions and actions, and the two editor layouts.
| Key | Meaning |
|---|---|
title | @menu.<window>.title, or your own words |
rows | One to six |
slot, slots | Where an item sits; slots takes ranges such as "0-44" |
priority | Which item wins a shared slot |
material | A material, or skull:<name> |
name, lore | lore = ["tile:<colour> @<block> <facts>"] draws a tile |
view | Conditions that decide whether an item is drawn; ! reverses one |
click | left, right, shift_left, shift_right; a click may carry requirements and actions |
list | template for the rows of a list |
decor | glow, hide-tooltip |
Every window knows close, open:<menu>, command:<line>, message:<line>, sound:<name> <volume> <pitch>, and
has-previous, has-next. List windows know list-sort:plots:<window>:next|previous,
list-filter:plots:<window>:<key>=<value> and list-search:plots:<window>:search:@<prompt>. The plugin's own
conditions and actions start plots: and are listed on each window page.
Editor layouts
editor/world.conf and editor/contest.conf lay out the in-game editors' buttons. They hold no words: every label is a
message key. A number button takes step, shift, min and max. Delete one and the editor returns to the shipped
shape.
Was this page helpful?