Shop
The decoration shop, its shelves, buying, using, and how a row reads.
/plot shop, or the panel's decoration button. Offers sit in slots 0 to 35; left click buys one (plots:shop-buy),
right click puts it on the plot the window was opened over (plots:shop-use).
| Slot | Shelf |
|---|---|
| 38 | floor |
| 39 | wall |
| 40 | border |
| 41 | ground |
| 42 | hologram |
| 43 | tag |
| 47 | music |
| 48 | ambience |
| 49 | time |
| 50 | weather |
A shelf button sets list-filter:plots:shop:kind=<shelf>.
| Token | Means |
|---|---|
%shop_id% | What to type after /plot buy |
%shop_word%, %shop_icon%, %shop_kind% | What a player reads, the block it is drawn with, its catalogue |
%shop_price% | What it costs, or nothing when it is not for sale |
%shop_state% | free, owned, granted, for-sale or locked |
%shop_cost%, %shop_standing% | The price and the reader's standing, in their language |
%shop_showing% | Which shelf is shown |
Conditions: plots:shop-empty, plots:shop-buyable, plots:shop-usable, plots:shop-on-a-plot.
Related: Personality and shop
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