Reference
Every %uxmskills_...% placeholder and its contract.
Every value is plain text: no colour, no unit, no thousands separator and never a percent sign. A count is a whole
number and a rate carries exactly two decimals. A key that exists but has no value right now answers -; a genuine
zero is 0; an unknown key is left as written. Values come off a snapshot rebuilt every placeholders.refresh-ms.
A skill
| Placeholder | Gives |
|---|---|
%uxmskills_<skill>_level% | The level |
%uxmskills_<skill>_experience% | The total experience |
%uxmskills_<skill>_maximum% | The cap |
%uxmskills_<skill>_into% | Experience into this level |
%uxmskills_<skill>_next% | Experience to the next |
%uxmskills_<skill>_cost% | What this level costs |
%uxmskills_<skill>_percent% | Progress through it |
%uxmskills_<skill>_bar% | The same as a bar, drawn by progress-bar |
%uxmskills_<skill>_multiplier% | The multiplier on it |
%uxmskills_<skill>_badge% | The capstone badge, once earned |
%uxmskills_<skill>_position% | The all time board place |
The player
| Placeholder | Gives |
|---|---|
%uxmskills_total_level% | Every level summed |
%uxmskills_rate% | The anti-farm rate, out of 100 |
%uxmskills_rate_reason% | The term pulling it down most |
%uxmskills_ability_<id>% | An ability's value for the player |
%uxmskills_stat_<id>%, %uxmskills_stat_<id>_points% | A stat's value and points |
%uxmskills_trait_<key>% | A trait's value |
%uxmskills_resource_<id>%, _maximum%, _percent%, _bar% | Mana, stamina and the like |
Boards
| Placeholder | Gives |
|---|---|
%uxmskills_top_<board>_<period>_<n>_name%, _value%, _head% | Place n |
%uxmskills_rank_<board>_<period>% | Your place |
%uxmskills_value_<board>_<period>% | Your value |
%uxmskills_resets_<period>% | When the period resets |
<board> is a skill id, total or average; <period> is alltime, monthly, weekly or daily. A place nobody
holds still answers: the word for nobody, the word for none, and leaderboard.empty-head.
Related: Leaderboards
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