Commands
The admin command and its subcommands, with tab completion and the one-way convert.
uxmSpawners has one command, and everything under it is for staff. Players never type anything — they click spawners.
/uxmspawners, aliases /spawners, /uxmspawner, /usp. Every subcommand requires
uxmspawners.admin.
| Command | What it does |
|---|---|
/uxmspawners give <player> <type> [amount] | Gives spawner items. type is a key from the spawners section or an entity name |
/uxmspawners giveboost <player> <boost> [amount] | Gives a boost item defined in modules/boosts.yml |
/uxmspawners givepickaxe <player> [amount] | Gives the spawner pickaxe from modules/other.yml → break-management |
/uxmspawners reload | Reloads config, modules, languages and loot tables |
/uxmspawners convert | Converts existing WildStacker spawners placed via SuperiorSkyblock |
Tab completion is live: the second argument suggests online players, and the third suggests the spawner types you have configured plus every entity name, or the boost ids you have defined.
Giving spawners
/uxmspawners give Notch zombie 5
/uxmspawners give Notch diamond 1
The type is looked up first against the keys in the spawners section of config.yml, then
against entity names. Anything that fits goes into the player's inventory; anything that does not
fit is dropped at their feet and both of you are told how much.
/uxmspawners convert rewrites spawner data in place. Take a backup of the world and the plugin
folder before you run it, and run it once — not once per restart.
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