entitlements.yml
How This System Works¶
Every limit and cost is controlled by:
- Default Value - What everyone gets without special permissions
- Permissions - Players can get more/less based on permissions
- Strategy - How multiple permissions combine
- Increment Rate - How permissions calculate the value
Understanding the Strategies¶
STACK (Adding Up)¶
Adds all matching permissions together.
Example: Player has two permissions that give +5 claims each
- Result: 5 + 5 = 10 extra claims
Best for: Claim limits where you want cumulative bonuses
MAX (Highest Wins)¶
Takes the highest value and ignores the rest.
Example: Player has permissions for 100 chunks and 200 chunks
- Result: 200 chunks
Best for: Hard limits like chunk count
MIN (Lowest Wins)¶
Takes the lowest value.
Example: Player has permissions for $50 cost and $25 cost
- Result: $25 (the discount applies)
Best for: Costs and delays (so VIPs pay less)
Permission Format Tips¶
Using Decimals in Permissions¶
Since permission nodes cannot contain dots for decimal values, use underscores instead:
| Permission | Parsed Value |
|---|---|
uxmclaims.cost.time.0_01 |
$0.01 per second |
uxmclaims.cost.chunk.5.25_99 |
$25.99 for 5th chunk |
uxmclaims.cost.warptp.public.0_5 |
$0.50 for public warp |
Wildcard Permissions¶
You can use * to set a default price for all targets:
uxmclaims.cost.chunk.*.200 # All chunks cost $200
uxmclaims.cost.chunk.5.250 # 5th chunk costs $250 (overrides *)
With MIN strategy, the player gets the lowest matching price.
All Entitlements Explained¶
🏠 Claim Limit¶
What it does: How many separate claims a player can own
| Setting | Value | Meaning |
|---|---|---|
strategy |
STACK | Permissions stack together |
defaultValue |
1 | Everyone starts with 1 claim |
incrementRate |
1 | Each permission level gives 1 more |
How permissions work:
uxmclaims.limit.claim.2→ 2 extra claims (total: 3)uxmclaims.limit.claim.5→ 5 extra claims (total: 6)
Total formula: defaultValue + (sum of permission levels)
🧱 Chunk Limit¶
What it does: Total chunks a player can claim (across all claims)
| Setting | Value | Meaning |
|---|---|---|
strategy |
STACK | Permissions stack together |
defaultValue |
10 | Everyone gets 10 chunks |
incrementRate |
1 | Permission equals exact number |
How permissions work:
uxmclaims.limit.chunk.200→ Exactly 200 chunksuxmclaims.limit.chunk.500→ Exactly 500 chunks
👥 Member Limit¶
What it does: Maximum members per claim
How it works: Same as chunk limit - the permission number is the limit.
⏰ Claim Time Limit¶
What it does: Maximum claim duration in milliseconds
| Duration | Milliseconds |
|---|---|
| 1 day | 86,400,000 |
| 7 days | 604,800,000 |
| 30 days | 2,592,000,000 |
💵 Creation Cost¶
What it does: Money required to create a new claim
| Setting | Value | Meaning |
|---|---|---|
strategy |
MIN | Lowest cost permission wins (discounts!) |
defaultValue |
100.0 | First claim costs $100 |
incrementRate |
10.0 | Price increases by 10% each claim |
Progressive pricing example:
- 1st claim: $100
- 2nd claim: $110 (10% more)
- 3rd claim: $121 (10% more)
- 4th claim: $133
Giving discounts:
uxmclaims.cost.claim.50→ Claims cost $50 each (flat)
🧱 Chunk Purchase Cost¶
What it does: Money to expand claims (buy chunks)
incrementRate: 0.0 means the price is flat - every chunk costs the same.
⏱️ Teleport Delay¶
What it does: Seconds to wait before teleporting
VIP example:
uxmclaims.delay.teleport.0→ Instant teleport (0 seconds)uxmclaims.delay.teleport.1→ 1 second delay
📍 Warp Limit¶
What it does: Maximum warps per claim
🎭 Role Limit¶
What it does: Maximum custom roles per claim (excludes Owner, Member, Default)
🚫 Ban Limit¶
What it does: Maximum players you can ban per claim
📧 Invite Limit¶
What it does: Maximum pending invites per claim
💰 Various Costs¶
uxmclaims.cost.warp:
strategy: MIN
defaultValue: 50.0
incrementRate: 0.0
uxmclaims.cost.role:
strategy: MIN
defaultValue: 25.0
incrementRate: 0.0
uxmclaims.cost.warptp:
strategy: MIN
defaultValue: 10.0
incrementRate: 0.0
uxmclaims.cost.invite:
strategy: MIN
defaultValue: 0.0
incrementRate: 0.0
uxmclaims.cost.rename:
strategy: MIN
defaultValue: 25.0
incrementRate: 0.0
uxmclaims.cost.time:
strategy: MIN
defaultValue: 10.0
incrementRate: 5.0
| Entitlement | What It Costs |
|---|---|
cost.warp |
Creating a warp |
cost.role |
Creating a custom role |
cost.warptp |
Teleporting to a warp |
cost.invite |
Sending an invite |
cost.rename |
Renaming a claim |
cost.time |
Extending claim duration |
Example: Setting Up Ranks¶
Free Player (Default)¶
No special permissions needed.
- 2 claims
- 100 chunks
- $100 per claim
VIP Rank¶
Permissions to give:
uxmclaims.limit.claim.3 → 2 + (3×20) = 62 claims
uxmclaims.limit.chunk.300 → 300 chunk limit
uxmclaims.cost.claim.50 → Claims cost $50
uxmclaims.delay.teleport.0 → Instant teleport
MVP Rank¶
uxmclaims.limit.claim.5 → 2 + (5×20) = 102 claims
uxmclaims.limit.chunk.500 → 500 chunk limit
uxmclaims.cost.claim.25 → Claims cost $25
uxmclaims.delay.teleport.0 → Instant teleport
uxmclaims.limit.warp.20 → 20 warps per claim
Tips¶
- Use STACK for bonuses - Claim limits that should add up
- Use MAX for hard limits - Chunk/member counts
- Use MIN for costs - So VIPs pay less
- Set incrementRate: 0 for flat pricing
- Test with actual players - Make sure the math works!
Next Steps¶
- 📝 messages.yml - Customize all plugin messages
- 🔔 webhooks.yml - Set up Discord notifications