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WorldGuard

What It Does

When enabled:

  • Players cannot create claims inside WorldGuard regions
  • Prevents conflicts between claim protection and region protection

Enabling

In config.yml:

generalSettings:
  worldGuardSupport: true

How It Works

  1. Player tries to claim a chunk
  2. uxmClaims checks if the chunk overlaps a WorldGuard region
  3. If yes: Claim is blocked
  4. If no: Claim proceeds normally

Use Cases

Protecting Spawn

If your spawn area is a WorldGuard region, players won't be able to claim chunks inside it.

Server Events/Arenas

Mark event areas as WorldGuard regions to prevent claiming.

Admin Builds

Protect important server builds from being claimed.


Setup

  1. Install WorldGuard (and WorldEdit)
  2. Create regions for protected areas
  3. Set worldGuardSupport: true in config.yml
  4. Restart or reload the server

Troubleshooting

Players can still claim in regions

  • Make sure the region exists: /region info <name>
  • Make sure uxmClaims is detecting WorldGuard (check startup logs)
  • Try restarting the server

I want to allow claiming in some regions

Currently, all WorldGuard regions block claiming. Consider using disabledWorlds in config.yml for world-based restrictions instead.