Player commands
Every command of the door, with its arguments, node and what it does.
Every node is given to everyone by default. A password typed after a command is kept out of the console and the log. Most commands answer the dialog too: a player in the dialog never types them.
| Command | Node | What it does |
|---|---|---|
/login [password] | uxmauth.login | Logs in |
/register [password] [confirm] | uxmauth.register | Makes an account; the second password while passwords.confirm-on-register is on |
/changepassword [old] [new] | uxmauth.changepassword | Changes the password; the old one while passwords.old-on-change is on. Ends every session |
/logout | uxmauth.logout | Logs out and waits at the door again |
/claim | uxmauth.claim | Says the name is yours; the next connection from the same address within ownership.claim-minutes is asked to prove it through Mojang |
/premium | uxmauth.premium | Proves the name on the next connection and logs in without a password from then on |
/cracked [password] | uxmauth.cracked | Turns a premium account cracked, logging in with a password from now on |
/unregister [proof] | uxmauth.unregister | Deletes your own account: alone it asks, then again with the password or an app code within account.delete-confirm-seconds (60) |
/session on|off | uxmauth.session | Whether a join from the same address skips the password; off ends every session |
/captcha [code] | uxmauth.captcha | Answers the captcha |
/recover [code] [password] | uxmauth.recover | Alone, mails a code to the linked address; with the code and a new password, sets it |
/email add [address] | uxmauth.email | Mails a code to the address |
/email confirm [code] | uxmauth.email | Links the address with its code |
/email remove | uxmauth.email | Takes the linked address away |
/2fa [code] | uxmauth.2fa | Answers the second-factor code |
/2fa setup | uxmauth.2fa | Shows the key, the link and a QR code on a map |
/2fa confirm [code] | uxmauth.2fa | Turns it on with the app's first code and shows the backup codes |
/2fa backup [code] | uxmauth.2fa | A new set of backup codes; the old set is void |
/2fa email on | uxmauth.2fa | Mails the login code instead of asking the app |
/2fa email off [code] | uxmauth.2fa | Stops it |
/2fa off [code] | uxmauth.2fa | Turns it off with an app code or a backup code |
/uxmauth lang | uxmauth.language | The language you read and what else exists |
/uxmauth lang set <language> | uxmauth.language | Reads the plugin in one language |
/uxmauth lang reset | uxmauth.language | Follows the client again |
With screens.chat-input on, a player in the world types the password, a new one and its repeat, or the app's code as
a line of chat instead of a command; the line reaches nobody.
Related: The waiting room, Second factor
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