Your first trade
A category, a trade, a requirement and a risk: start to finish.
1. Grant slots
Nothing works until a player has a slot.
uxmblacksmith.slot.1
uxmblacksmith.slot.2
Two nodes, two concurrent trades. Give at least one to your default group.
2. Define a category
In config.yml:
categories:
swords:
name: "Swords"
permission: ""
trades: "swords.yml"
slot: 13
sameTimeCraftCount: 0
menuDisplayItem:
material: "IRON_SWORD"
displayName: "<gradient:#F8E889:#C97B36><bold>Swords</bold></gradient>"
lore:
- ""
- "<gray>Forge blades worth carrying.</gray>"
- ""
sameTimeCraftCount: 0 means unlimited concurrent trades from this category; -1 means the same.
A positive number caps it.
Restart. The plugin writes categories/swords.yml with worked defaults.
3. Write the trade
categories/swords.yml:
trades:
1: # page 1
1: # trade 1
item:
material: "NETHERITE_SWORD"
name: "&c&lKAVACHA &8-- &eLegendary"
lore:
- ""
- "&7 Forged over three hours. "
- ""
enchantments:
- "SHARPNESS:5"
- "FIRE_ASPECT:2"
time: 10800 # 3 hours, in seconds
successChance: 85 # 15% chance to burn
slot: 11
reqLevel: 5
xpReward: 250
requirements:
1:
displayName: "&bNetherite Ingot"
material: "NETHERITE_INGOT"
amount: 4
2:
displayName: "&eMoney"
material: "MONEY"
amount: 25000
time is seconds. successChance: -1 would make it never burn.
4. Add a gate
A requirement does not have to be an item. This one checks a placeholder:
3:
displayName: "&e10 Hours Playtime Required"
material: "PLACEHOLDER"
condition: "%math_({statistic_PLAY_ONE_MINUTE}/1200)>600%"
requiredOutput: '1'
PLACEHOLDER requirements are checked, not consumed. The Math expansion returns 1 when the
expression is true, which is what requiredOutput compares against, as a string.
This needs PlaceholderAPI and the Math expansion: /papi ecloud download Math.
5. Reload and try it
/blacksmith reload
/blacksmith
The category menu opens. Click Swords, click the trade, hand over the materials. The slot fills,
the progress bar starts, and {time_remaining} counts down.
6. Watch the progression
/blacksmith admin profile <player>
Prints their level, XP, perk points and craft counts. After the trade completes they will have gained
global XP, mastery XP in swords, and a perk point if they levelled.
/blacksmith perks
/blacksmith mastery
Open the two progression menus.
7. Give yourself a boost to test
/blacksmith giveboost <player> instant_finish
instant_finish is one of the five shipped boosts, and the only single-use INSTANT one:
right-click it, pick the slot, and the trade finishes immediately so you can verify the reward
without waiting three hours.
Set time: 30 while you are building a trade, confirm the reward, the burn message and the XP, then
raise it to the real number. A three-hour test loop is a bad way to find a typo in an enchantment
name.
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