Integrations
WorldEdit, the economy, land protection, PlaceholderAPI and Discord.
Only WorldEdit is required. Everything else is detected at startup, and a protection or economy plugin that enables later is picked up when it loads.
| Plugin | Role | Without it |
|---|---|---|
| WorldEdit or FastAsyncWorldEdit | Reads .schem files; /builders admin save uses your selection | The plugin does not start |
| Vault or VaultUnlocked, with an economy | Prices, refunds, builder and boost purchases | Everything is free |
| WorldGuard | Region checks | |
| GriefPrevention | Claim checks, including subdivisions | |
| Towny | Town checks | |
| PlotSquared | Plot checks | |
| Lands, Residence, RedProtect, GriefDefender, BentoBox, SuperiorSkyblock2 | Through the generic bukkitEvent provider, off by default | |
| PlaceholderAPI | Placeholders | No placeholders |
| LuckPerms or any permissions plugin | The numeric nodes and content permissions | Defaults only |
| Discord | Notifications through a webhook, no bot needed |
Economy
Any economy that registers with Vault or VaultUnlocked works. The provider is looked up again later if it was missing at startup, so an economy plugin that enables after uxmBuilders still takes effect.
A refund the economy refuses is reported to the player and logged as REFUND_FAILED rather than shown
as paid.
Protection
The native adapters are listed with their ids on Land protection. Another plugin can add its own provider through the developer API.
Schematics
Any .schem file WorldEdit can read works, up to schematic.maxBlocks of volume. The file is checked
for its size and dimensions before WorldEdit parses it, so an oversized or malformed upload cannot stall
the server.
Related: Installation
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