DUXPLIMA Documentation

WorldGuard

Stopping claims from overlapping protected regions.

generalSettings:
  worldGuardSupport: true

What it does

When a player tries to claim a chunk, the plugin asks WorldGuard whether that chunk overlaps a region. If it does, the claim is refused with errorNotClaimableArea: "Here is not claimable area."

It is one check in one direction: WorldGuard regions block claims. uxmClaims does not create regions and does not modify existing ones.

What this is for

The usual setup is a spawn region, an event arena, a shop district and a warzone: areas the server owns and players should not be able to fence off.

Two ways to protect them, and they compose:

ApproachUse when
A WorldGuard regionThe area is a shape inside an otherwise claimable world
generalSettings.disabledWorldsThe whole world should never be claimed

disabledWorlds is cheaper (no region lookup at all) so use it for whole worlds and reserve regions for shapes.

When to turn it off

worldGuardSupport: false on a server where regions and claims are meant to coexist. A plot world wrapped in one large region, for example, would otherwise be entirely unclaimable.

Notes

  • Existing claims are not re-checked. Drawing a region over land somebody already claimed does not remove their claim. The check happens at claim time only.
  • The check covers the chunk, not the block. A region touching any part of a 16×16 chunk blocks that whole chunk.
  • disabledWorlds is case sensitive. World_Nether and world_nether are different strings, and a typo there silently leaves the world claimable.