The vault
The claim's shared storage, and the lock that keeps it consistent.
menu/claim_vault.yml, opened from claim management or by /claim vault.
A shared inventory belonging to the claim. Items placed here are visible to every member who may open it, and are saved to the database when the vault closes.
| Requirement | |
|---|---|
| Role permission | MANAGE_VAULT |
| Ability node | uxmclaims.ability.vault.access |
What it holds
Items go only into the slots listed in itemSlots; the rest of the window is decoration and the
back button. Shift-clicking from your own inventory is blocked, so drag or place items by hand.
Materials listed under vault.blacklistedMaterials in config.yml are
refused with errorVaultBlacklistedItem. The list ships empty; the config comment suggests
PLAYER_HEAD and BUNDLE.
One at a time
The vault is locked while someone has it open. Anyone else who tries gets errorVaultAlreadyInUse
until the first viewer closes it. The lock exists because two players editing one inventory at once is
how items get duplicated. When the server stops, every open vault is closed and saved first.
The vault always opens as a chest, also for Bedrock players.
How many items it holds is available as a placeholder, and the shipped hologram shows it.
MANAGE_VAULT is one permission covering both reading and taking. There is no view-only mode. Grant
it to a custom role rather than to Member, and remember a per-member deny
(/claim member setperm Steve MANAGE_VAULT false) overrides the role if you need one exception.
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