DUXPLIMA Documentation

Welcome

What uxmCosmetics does, who it is for, and where to read next.

uxmCosmetics gives every player a wardrobe. Twelve families of cosmetics ship, 234 pieces in all, and a player wears one piece of each family at a time: a trail behind them, a halo over them, a pet at their heel, a balloon over their shoulder, a hat, a gadget in the hotbar. Pieces are bought with the server's currency, won from mystery boxes, granted by staff, or unlocked by a permission.

What it does

PartWhat it gives you
Twelve familiesTrails, halos, cloaks, hats, suits, emotes, balloons, gadgets, pets, mounts, morphs and banners
234 shipped piecesEvery one data in a file: add, change or remove one and reload
BuyingA price in experience, levels or any of five economies
Mystery boxesA weighted table per box, a spinning strip, and coins back for a duplicate
Box stationsA block you built that opens the boxes, with a particle figure and a sign
PermissionsA node per piece and per box, and a wildcard for staff
A hotbar openerThe nether star that opens the wardrobe, kept through death
A networkOne database shared by every server, with the wardrobe following the player

Every piece is drawn by one shared animation task: no entity is saved to the world, a follower never outlives its owner, and a cosmetic mob never burns, breeds, trades or wanders off.

Who it is for

A lobby or hub that wants players to have something to show, and a survival server that sells cosmetics. It runs on a single server or a network.

Related: Features, Configuration