DUXPLIMA Documentation

Family

The pieces of one family, their state, price and rarity, and what a click does.

A family tile, or /cosmetics open <family>. Six rows; the title is the family's name.

A family window

Slots

SlotTileClick
10 to 16, 19 to 25, 28 to 34, 37 to 43One piece each, in file orderWears, takes off, plays or buys, by its state
22Grey pane, menu.category.nothing, only when the family has no pieceNothing
48ArrowThe previous page
49Feather, BackThe wardrobe
50ArrowThe next page
Every other slotGrey paneNothing

A worn piece glows.

A piece

The tile is drawn from the block of its state, menu.category.cosmetic.<state>:

StateShown whenAction line
wornIt is onClick to take it off
ownedThe player has itClick to wear it
playedThe player has it and it is an emoteClick to play it
for-saleNot theirs, price above 0Click to buy it
not-for-saleNot theirs, price 0This one cannot be bought
LineFrom
TitleThe piece's name, in the family's colour
CrumbThe family's name
DescriptionThe piece's description, or the family's shared sentence
RarityThe rarity's word and colour
PriceIn economy.format, or Not for sale
StateWorn now, Yours, For sale or Not for sale

The screenshot is the lobby's own setup, which sells nothing and writes its own words for the state.

Related: The wardrobe, Getting cosmetics