Presentation
Sounds, titles, the second boss bar, messages and start/end commands.
Sounds, titles, the extra boss bar and the messages the event announces itself with.
Sounds
sounds:
start:
enable: true
sound: 'ENTITY_LIGHTNING_BOLT_THUNDER'
volume: 1.0
pitch: 1.0
end: ...
respawn: ...
Three moments: the event starting, the event ending, and the dragon being reborn. Any Bukkit sound name.
The start sound plays server-wide — it is the announcement — so pick something that carries without being irritating three times a day.
Titles
titles:
start:
enable: true
title: '<#81e0f7><bold>Dragon Event'
subtitle: '<green>Starting...'
fade-in: 1
stay: 3
fade-out: 1
actionbar: ""
Same three moments. Times are in seconds. actionbar is shown instead of nothing if you set it;
leave it empty to skip.
The respawn title takes %times% — how many kills remain:
respawn:
title: '<aqua>DRAGON SUDDENLY REBORN!'
subtitle: '<yellow>You have to kill it <dark_aqua>%times% times <yellow>more!'
This is the moment the rebirth mechanic is explained to a player who has never seen it. Keep the count in the subtitle.
The second boss bar
boss-bar:
enabled: false
name: "<#00E5FF>Total Rebirths: <#FF5555>%dragonevent_required_kills%♥ <#888888>| <#00E5FF>Remaining: <#FF5555>%dragonevent_rebirths%♥"
match-progress-to-dragon-health: true
color: RED
style: NOTCHED_6
flags:
- CREATE_WORLD_FOG
This is a second bar, in addition to the vanilla dragon bar. With both on, players see two — set
dragon.boss-bar-visible: false if you want only this one.
| Key | Values |
|---|---|
color | PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE |
style | SOLID, NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20 |
flags | DARKEN_SCREEN, PLAY_BOSS_MUSIC, CREATE_WORLD_FOG |
match-progress-to-dragon-health | The bar fills with the dragon's health rather than the rebirth count |
NOTCHED_6 with required-kills: 2 does not line up. If you want the notches to mean something,
match the style to your kill count, or leave it SOLID.
The three flags are client effects: DARKEN_SCREEN gives the wither's dark sky, PLAY_BOSS_MUSIC
plays the dragon theme, and CREATE_WORLD_FOG fogs the world. All three at once is a lot; the
default picks one.
Messages
The messages block in config.yml holds everything the plugin says, in MiniMessage.
The end message is the one worth writing carefully — it is the leaderboard everyone reads:
end:
- '<reset> <gold><bold>1st <yellow>%dragonevent_top_name_1% <gray>- <yellow>%dragonevent_top_damage_1%'
- '<reset> <gray><bold>2nd <white>%dragonevent_top_name_2% <gray>- <white>%dragonevent_top_damage_2%'
- '<reset> <#CD7F32><bold>3rd <white>%dragonevent_top_name_3% <gray>- <white>%dragonevent_top_damage_3%'
The shipped version also lists the prizes in plain text. That list is written by hand — it does not
read rewards.yml — so if you change the rewards, change this message too, or it will advertise
prizes nobody receives.
Commands on start and end
commands:
start:
- ""
end:
- ""
Console commands run when the event starts and ends. This is where you trigger a broadcast plugin, a firework show, or an announcement in a Discord bridge you already run.
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