Placeholder Reference
Every %uxmessentials_% placeholder this build answers, area by area.
Overview
With PlaceholderAPI installed, uxmEssentials registers a %uxmessentials_<key>% expansion carrying the 349 keys below. Nothing to download and nothing to switch on: the expansion registers itself at startup.
Every key is declared once inside the plugin, in a single catalogue that a build-time guard resolves against the resolver in both directions. That is what this page is generated from, so a key listed here is a key this build answers.
/uxmess placeholders lists the areas in game, /uxmess placeholders <area> [page] reads one, and /uxmess placeholders export writes the whole catalogue to placeholders.md in the plugin folder. All three need uxmessentials.admin.placeholders.
How to read the Reads column
| Reads | Meaning |
|---|---|
player | durable, answers for an offline player too |
session | live, reads the dash while the player is offline |
global | server-wide, the requesting player is ignored |
relational | about two players at once, written with the rel_ prefix |
A key whose module is disabled renders - rather than failing, and so does a key whose data is absent (a home that is not set, a ban that is not held). A key that does not exist at all is left as the raw token, which is how you tell a typo from an empty value.
Keys written with an open segment, like %uxmessentials_kit_cost_<kit>%, are families: replace the segment with the id you mean.
Keys marked relational are the two-player form: %rel_uxmessentials_<key>% reads the relation between the player a line is rendered for and the player it is about, so they only answer on a surface that renders per viewer (a chat format, a tab or nametag line). Elsewhere the raw token is left in place.
Player & Server
Always answered, whatever is enabled: the kernel owns these. The account, session, held-item and server keys need no feature module at all.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_cooldown_<label>% | player | How long the player still waits on one cooldown label, in whole seconds; 0 when it is open. |
%uxmessentials_cooldown_<label>_formatted% | player | The same wait in the compact 1h2m3s form; 0s when it is open. |
%uxmessentials_cooldown_active_<label>% | player | Whether a cooldown is running on that label at all (yes/no). |
%rel_uxmessentials_distance% | relational | How far apart the two players stand, in blocks; the dash across worlds or when either is offline. |
%uxmessentials_format_compact_<n>% | global | The number shortened to k, M, B or T, so 1234567 reads 1.23M. |
%uxmessentials_format_number_<n>% | global | The number with its thousands grouped, so 1234567 reads 1,234,567. |
%uxmessentials_format_time_<n>% | global | A count of seconds spelled in the compact 1h2m3s form. |
%uxmessentials_hand_amount% | session | How many are in the main-hand stack. |
%uxmessentials_hand_damage% | session | How much durability the main-hand item has spent. |
%uxmessentials_hand_durability% | session | How much durability the main-hand item has left. |
%uxmessentials_hand_durability_max% | session | The main-hand item's durability ceiling. |
%uxmessentials_hand_enchants% | session | The enchantments on the main-hand item, each as name and level, comma separated. |
%uxmessentials_hand_enchants_count% | session | How many enchantments the main-hand item carries. |
%uxmessentials_hand_lore% | session | The lore of the main-hand item, joined into one line. |
%uxmessentials_hand_model% | session | The custom model data on the main-hand item. |
%uxmessentials_hand_name% | session | The display name of the item in the main hand, or its material when it carries none. |
%uxmessentials_hand_type% | session | The material of the item in the main hand. |
%uxmessentials_itemcount_<material>% | session | How many of one material the player carries, counting every stack in their inventory. |
%uxmessentials_module_<id>% | global | Whether that feature module is switched on (yes/no); the id is the one in modules.conf, as homes or economy. Reading it lets a scoreboard hide the lines a disabled module would answer with a dash. |
%uxmessentials_offhand_amount% | session | How many are in the off-hand stack. |
%uxmessentials_offhand_damage% | session | How much durability the off-hand item has spent. |
%uxmessentials_offhand_durability% | session | How much durability the off-hand item has left. |
%uxmessentials_offhand_durability_max% | session | The off-hand item's durability ceiling. |
%uxmessentials_offhand_enchants% | session | The enchantments on the off-hand item, each as name and level, comma separated. |
%uxmessentials_offhand_enchants_count% | session | How many enchantments the off-hand item carries. |
%uxmessentials_offhand_lore% | session | The lore of the off-hand item, joined into one line. |
%uxmessentials_offhand_model% | session | The custom model data on the off-hand item. |
%uxmessentials_offhand_name% | session | The display name of the item in the off hand, or its material when it carries none. |
%uxmessentials_offhand_type% | session | The material of the item in the off hand. |
%uxmessentials_p_<name>_<key>% | player | Any other key on this page, answered about the named player instead of the one reading it; the name is resolved the same way a command resolves it, so it works offline and on a cracked server. |
%uxmessentials_player_absorption% | session | The absorption hearts on top of the player's health. |
%uxmessentials_player_air% | session | The air the player has left underwater, in ticks. |
%uxmessentials_player_air_max% | session | The air a full breath holds, in ticks. |
%uxmessentials_player_armor% | session | The armour points the player's equipment is worth. |
%uxmessentials_player_banned% | player | Whether the server's own ban list holds the account (yes/no); the moderation keys read the plugin's. |
%uxmessentials_player_bed% | session | The player's respawn point, as world x y z. |
%uxmessentials_player_biome% | session | The biome the player stands in. |
%uxmessentials_player_block_below% | session | The block the player stands on. |
%uxmessentials_player_burning% | session | Whether the player is on fire (yes/no). |
%uxmessentials_player_can_fly% | session | Whether the player is allowed to fly (yes/no). |
%uxmessentials_player_compass% | session | Where the player's compass points, as world x y z. |
%uxmessentials_player_deaths% | player | How many times the account has died. |
%uxmessentials_player_direction% | session | The compass direction the player faces, as north or south_west. |
%uxmessentials_player_display_name% | session | The name other players see, as plain text. |
%uxmessentials_player_exp_percent% | session | How far through the current experience level the player is, as a whole percentage. |
%uxmessentials_player_exp_progress% | session | How far through the current experience level the player is, from 0 to 1. |
%uxmessentials_player_exp_to_next% | session | How many experience points remain before the next level. |
%uxmessentials_player_exp_total% | session | The experience points the player holds in total. |
%uxmessentials_player_first_join% | player | When the account first joined, as a date and time. |
%uxmessentials_player_first_join_date% | player | The same first-join stamp, under the spelling a config may prefer. |
%uxmessentials_player_fly_speed% | session | The player's flight speed, from 0 to 1. |
%uxmessentials_player_flying% | session | Whether the player is flying right now (yes/no). |
%uxmessentials_player_food% | session | The player's hunger bar, from 0 to 20. |
%uxmessentials_player_gamemode% | session | The game mode the player is in. |
%uxmessentials_player_has_bed% | session | Whether the player has a respawn point set (yes/no). |
%uxmessentials_player_health% | session | The player's health, in half-hearts. |
%uxmessentials_player_health_max% | session | The health ceiling the player's health is measured against. |
%uxmessentials_player_health_percent% | session | The player's health as a percentage of their maximum. |
%uxmessentials_player_health_rounded% | session | The player's health rounded to a whole number. |
%uxmessentials_player_ip% | session | The address the player is connected from, without the port. |
%uxmessentials_player_kills% | player | How many players the account has killed. |
%uxmessentials_player_language% | session | The language the player reads in, as tr or pt_br: the forced one, else their /lang choice, else their client's. |
%uxmessentials_player_last_seen% | player | When the account was last connected; empty while it is connected now. |
%uxmessentials_player_last_seen_date% | player | The same last-seen stamp, under the spelling a config may prefer. |
%uxmessentials_player_level% | session | The player's experience level. |
%uxmessentials_player_light% | session | The light level where the player stands. |
%uxmessentials_player_locale% | session | The client's language, as en_us. |
%uxmessentials_player_location% | session | Where the player stands, as world x y z. |
%uxmessentials_player_mob_kills% | player | How many mobs the account has killed. |
%uxmessentials_player_name% | player | The player's account name. |
%uxmessentials_player_op% | session | Whether the server treats the player as an operator (yes/no). |
%uxmessentials_player_ping% | session | The player's round-trip time, in milliseconds. |
%uxmessentials_player_pitch% | session | How far up or down the player looks, in degrees. |
%uxmessentials_player_playtime% | player | How long the account has played, in whole hours. |
%uxmessentials_player_playtime_days% | player | How long the account has played, in whole days. |
%uxmessentials_player_playtime_formatted% | player | How long the account has played, in the compact 1d2h form. |
%uxmessentials_player_playtime_hours% | player | How long the account has played, in whole hours. |
%uxmessentials_player_playtime_minutes% | player | How long the account has played, in whole minutes. |
%uxmessentials_player_playtime_seconds% | player | How long the account has played, in whole seconds. |
%uxmessentials_player_saturation% | session | The hidden saturation behind the hunger bar. |
%uxmessentials_player_sneaking% | session | Whether the player is crouching (yes/no). |
%uxmessentials_player_sprinting% | session | Whether the player is running (yes/no). |
%uxmessentials_player_uuid% | player | The player's account id. |
%uxmessentials_player_walk_speed% | session | The player's walking speed, from 0 to 1. |
%uxmessentials_player_world% | session | The world the player stands in. |
%uxmessentials_player_world_environment% | session | The environment of the player's world: normal, nether or the_end. |
%uxmessentials_player_world_time% | session | The time of day in the player's world, in ticks. |
%uxmessentials_player_world_time_formatted% | session | The time of day in the player's world as a 24-hour clock, where tick 0 is 06:00. |
%uxmessentials_player_world_weather% | session | The sky in the player's world: clear, rain or thunder. |
%uxmessentials_player_x% | session | The player's x coordinate, as a whole block. |
%uxmessentials_player_x_exact% | session | The player's x coordinate, to two decimals. |
%uxmessentials_player_y% | session | The player's y coordinate, as a whole block. |
%uxmessentials_player_y_exact% | session | The player's y coordinate, to two decimals. |
%uxmessentials_player_yaw% | session | The direction the player faces, in degrees. |
%uxmessentials_player_z% | session | The player's z coordinate, as a whole block. |
%uxmessentials_player_z_exact% | session | The player's z coordinate, to two decimals. |
%uxmessentials_progressbar_<now>_<total>% | global | A twenty-character bar filled to now out of total; append a third segment to set the width. |
%rel_uxmessentials_same_world% | relational | Whether the two players stand in the same world (yes/no). |
%uxmessentials_server_date% | global | The calendar day on the machine the server runs on, as yyyy-mm-dd. |
%uxmessentials_server_max_players% | global | The server's player slot count. |
%uxmessentials_server_motd% | global | The message of the day, as plain text. |
%uxmessentials_server_name% | global | The server's own name. |
%uxmessentials_server_online% | global | How many players are connected. |
%uxmessentials_server_ram_free% | global | Heap still free, in whole megabytes. |
%uxmessentials_server_ram_max% | global | Heap ceiling, in whole megabytes. |
%uxmessentials_server_ram_used% | global | Heap in use, in whole megabytes. |
%uxmessentials_server_time% | global | The wall-clock time on the machine the server runs on, as a 24-hour clock. |
%uxmessentials_server_tps% | global | Ticks per second over the last minute. |
%uxmessentials_server_tps_15m% | global | Ticks per second over the last fifteen minutes. |
%uxmessentials_server_tps_5m% | global | Ticks per second over the last five minutes. |
%uxmessentials_server_tps_colored% | global | Ticks per second over the last minute, wrapped in a green, yellow or red MiniMessage colour. |
%uxmessentials_server_uptime% | global | How long the server has been up, in whole minutes. |
%uxmessentials_server_uptime_formatted% | global | How long the server has been up, in the compact 1h30m form. |
%uxmessentials_server_version% | global | The Minecraft version the server runs. |
%uxmessentials_server_world_chunks_<world>% | global | How many chunks are loaded in the named world. |
%uxmessentials_server_world_entities_<world>% | global | How many entities are in the named world. |
%uxmessentials_server_world_players_<world>% | global | How many players are in one named world; the dash when no such world is loaded. |
%uxmessentials_server_world_time_<world>% | global | The time of day in one named world, in ticks; the dash when no such world is loaded. |
%uxmessentials_server_world_time_formatted_<world>% | global | The same time as a 24-hour clock, where tick 0 is 06:00. |
%uxmessentials_server_world_weather_<world>% | global | The sky over one named world: clear, rain or thunder. |
%uxmessentials_server_worlds% | global | How many worlds are loaded. |
%uxmessentials_stat_<statistic>% | player | Any vanilla statistic by name, as stat_jump or stat_damage_dealt; a statistic that counts per block, item or entity takes it on the end, as stat_mine_block_diamond_ore or stat_kill_entity_zombie. |
Boss Bars
Whether the boss bars are showing, which are up, and the time left on one.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_bossbar_count% | session | How many boss bars are on the player's screen. |
%uxmessentials_bossbar_remaining_<bar>% | session | The time left on a timed or announced bar for the player, in their words (5d 8h 52m), or a dash when it has no clock running. |
%uxmessentials_bossbar_shown% | session | The ids of the boss bars on the player's screen, top first, or a dash when they see none. |
%uxmessentials_bossbar_visible% | session | Whether the player has their boss bars showing (yes/no). |
Command Control
Whether the player may run a given command where they stand.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_commandcontrol_allowed_<command>% | session | Whether the player may run that command where they stand (yes/no), answered from the rules the gate uses. |
Communication
The chat lock, the rotating announcer and the chat prefix and suffix.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_communication_broadcasts% | session | Whether the player receives the rotating announcements (yes/no). |
%uxmessentials_communication_chat_enabled% | global | Whether public chat is open rather than locked by /togglechat (yes/no). |
%uxmessentials_communication_prefix% | session | The player's chat prefix, a catalogue-line prefix read in the player's own language. |
%uxmessentials_communication_suffix% | session | The player's chat suffix, read the same way. |
%rel_uxmessentials_prefix% | relational | The chat prefix of the player the line is about, a catalogue-line prefix read in the viewer's language. |
%rel_uxmessentials_suffix% | relational | The chat suffix of the player the line is about, read the same way. |
Menus
What the menu engine has open for this player.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_menu_argument_<name>% | session | The value of one named argument the open menu was called with. |
%uxmessentials_menu_is_in_menu% | session | Whether the player has a plugin menu open (yes/no). |
%uxmessentials_menu_last% | session | The id of the last menu the player opened, which survives the menu closing. |
%uxmessentials_menu_opened% | session | The id of the menu the player has open. |
%uxmessentials_menu_page% | session | The page the open menu is showing, counting from 1. |
%uxmessentials_menu_rows% | session | How many rows the open menu has. |
Economy
Balances in every currency, and the leaderboard.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_balance% | player | The player's balance in the default currency, as a plain number. |
%uxmessentials_balance_formatted% | player | The player's balance with the currency symbol and grouping applied. |
%uxmessentials_baltop_position% | player | The player's place on the default-currency leaderboard. |
%uxmessentials_economy_balance% | player | The player's balance in the default currency, as a plain number. |
%uxmessentials_economy_balance_<currency>% | player | The player's balance in one named currency, as a plain number. |
%uxmessentials_economy_balance_compact% | player | The player's balance shortened to 1.2k / 3.4M. |
%uxmessentials_economy_balance_formatted% | player | The player's balance with the currency symbol and grouping applied. |
%uxmessentials_economy_balance_formatted_<currency>% | player | The player's balance in one named currency, with its symbol applied. |
%uxmessentials_economy_balance_short% | player | The same shortened balance, under the spelling a config may prefer. |
%uxmessentials_economy_baltop_<currency>_<n>_amount% | global | The balance of the player ranked nth in one named currency, as a plain number. |
%uxmessentials_economy_baltop_<currency>_<n>_formatted% | global | The balance of the player ranked nth in one named currency, with its symbol applied. |
%uxmessentials_economy_baltop_<currency>_<n>_name% | global | The name of the player ranked nth on one named currency's leaderboard. |
%uxmessentials_economy_baltop_<currency>_<n>_uuid% | global | The uuid of the player ranked nth on one named currency's leaderboard. |
%uxmessentials_economy_baltop_<n>_amount% | global | The balance of the player ranked nth, as a plain number. |
%uxmessentials_economy_baltop_<n>_formatted% | global | The balance of the player ranked nth, with the currency symbol applied. |
%uxmessentials_economy_baltop_<n>_name% | global | The name of the player ranked nth on the default-currency leaderboard. |
%uxmessentials_economy_baltop_<n>_uuid% | global | The uuid of the player ranked nth on the default-currency leaderboard. |
%uxmessentials_economy_baltop_position% | player | The player's place on the default-currency leaderboard. |
%uxmessentials_economy_currency_name% | global | The plural name of the default currency. |
%uxmessentials_economy_currency_symbol% | global | The symbol of the default currency. |
Holograms
How many holograms are placed.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_holograms_count% | global | How many holograms are placed. |
Homes
Counts, the quota, and each home by its position in the grid.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_homes_<n>% | player | The name of the player's nth home, counting from 1. |
%uxmessentials_homes_<n>_world% | player | The world the player's nth home sits in. |
%uxmessentials_homes_<n>_x% | player | The block x of the player's nth home. |
%uxmessentials_homes_<n>_y% | player | The block y of the player's nth home. |
%uxmessentials_homes_<n>_z% | player | The block z of the player's nth home. |
%uxmessentials_homes_count% | player | How many homes the player has set. |
%uxmessentials_homes_exists_<home>% | player | Whether the player has a home by that name (yes/no). |
%uxmessentials_homes_left% | player | How many more homes the player may set. |
%uxmessentials_homes_limit% | player | How many homes the player may keep; the infinity marker when the quota is unlimited. |
%uxmessentials_homes_list% | player | The player's home names, comma separated. |
Inventory Rollback
When this server last snapshotted the player's inventory, since the last restart.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_invrollback_captured% | session | Whether any snapshot has been taken for the player since the last restart (yes/no). |
%uxmessentials_invrollback_last_capture% | session | How long ago this server last snapshotted the player's inventory, since the last restart. |
%uxmessentials_invrollback_last_cause% | session | What caused that snapshot: death or logout. |
Item Utilities
The commands bound to the held item, and the two personal switches.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_itemworld_powertool% | session | The commands bound to the item in the player's hand, comma separated. |
%uxmessentials_itemworld_powertool_bound% | session | Whether the held item runs anything on click (yes/no). |
%uxmessentials_itemworld_powertool_count% | session | How many commands the held item is bound to. |
%uxmessentials_itemworld_powertool_enabled% | player | Whether the player currently lets their powertool bindings fire (yes/no). |
%uxmessentials_itemworld_unlimited% | player | Whether the player is placing blocks without consuming them (yes/no). |
Kits
Per-kit availability, cooldown, price and claims left.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_kit_available_<kit>% | player | Whether the player may claim one kit right now (yes/no). |
%uxmessentials_kit_claims_left_<kit>% | player | How many claims of one kit the player has left; the infinity marker when it repeats. |
%uxmessentials_kit_cooldown_<kit>% | player | The wait left before the player may claim one kit again. |
%uxmessentials_kit_cooldown_<kit>_formatted% | player | The same remaining kit wait, under the spelling a config may prefer. |
%uxmessentials_kit_cost_<kit>% | global | What one kit charges to claim, or free when it charges nothing. |
%uxmessentials_kit_has_<kit>% | player | Whether the player holds one kit's permission (yes/no). |
%uxmessentials_kits_list% | player | The ids of the kits the player may claim, comma separated. |
Messaging
Mail, ignores, and the private-message session.
| Placeholder | Reads | What it renders |
|---|---|---|
%rel_uxmessentials_ignored_by% | relational | Whether the player the line is about ignores the viewer (yes/no). |
%rel_uxmessentials_ignoring% | relational | Whether the viewer's ignore list holds the player the line is about (yes/no). |
%uxmessentials_messaging_ignoring_count% | player | How many players this player is ignoring. |
%uxmessentials_messaging_mail_total% | player | How much mail the player holds. |
%uxmessentials_messaging_mail_unread% | player | How much mail the player has not read. |
%uxmessentials_messaging_msgtoggle% | session | Whether the player accepts private messages (yes/no). |
%uxmessentials_messaging_reply_target% | session | Who /r would answer: the last player this one talked to. |
%uxmessentials_messaging_socialspy% | session | Whether the player is watching other players' messages (yes/no). |
Moderation
Sanctions: whether they are held, why, by whom, and for how long.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_jailed% | player | Whether the player is jailed (yes/no). |
%uxmessentials_moderation_ban_issuer% | player | Who banned the player. |
%uxmessentials_moderation_ban_reason% | player | Why the player was banned. |
%uxmessentials_moderation_ban_remaining% | player | How long is left on the ban, in the compact 1d2h form. |
%uxmessentials_moderation_ban_remaining_formatted% | player | The same remaining ban, under the spelling a config may prefer. |
%uxmessentials_moderation_banned% | player | Whether the player is banned (yes/no). |
%uxmessentials_moderation_frozen% | session | Whether the player is frozen in place by staff (yes/no). |
%uxmessentials_moderation_jail_issuer% | player | Who jailed the player. |
%uxmessentials_moderation_jail_name% | player | The named jail the player is held in. |
%uxmessentials_moderation_jail_online_only% | player | Whether the jail counts down on online time rather than the wall clock (yes/no). |
%uxmessentials_moderation_jail_reason% | player | Why the player was jailed. |
%uxmessentials_moderation_jail_remaining% | player | How long is left on the jail, in whole seconds; permanent when only an unjail lifts it. |
%uxmessentials_moderation_jail_remaining_formatted% | player | The same remaining jail, in the compact 1d2h form. |
%uxmessentials_moderation_jailed% | player | Whether the player is jailed (yes/no). |
%uxmessentials_moderation_mute_issuer% | player | Who muted the player. |
%uxmessentials_moderation_mute_reason% | player | Why the player was muted. |
%uxmessentials_moderation_mute_remaining% | player | How long is left on the mute, in the compact 1d2h form. |
%uxmessentials_moderation_mute_remaining_formatted% | player | The same remaining mute, under the spelling a config may prefer. |
%uxmessentials_moderation_muted% | player | Whether the player is muted (yes/no). |
%uxmessentials_moderation_warns% | player | How many warnings the player carries. |
%uxmessentials_muted% | player | Whether the player is muted (yes/no). |
Nametags
Which authored format the player wears above their head.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_nametags_format% | session | The nametag format the player wears, or a dash when they wear none. |
%uxmessentials_nametags_shown% | session | Whether the player wears a nametag at all (yes/no). |
NPCs
How many NPCs stand on the server, and what one player has left of their quota.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_npc_limit% | player | How many NPCs the player may own, or unlimited. |
%uxmessentials_npc_owned% | player | How many NPCs the player owns. |
%uxmessentials_npc_remaining% | player | How many more NPCs the player may create, or unlimited. |
%uxmessentials_npc_total% | global | How many NPCs the server holds. |
Player State
The live session: mode, health, position, playtime.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_playerstate_biome% | session | The biome the player is standing in. |
%uxmessentials_playerstate_fly% | session | Whether the player may fly (yes/no). |
%uxmessentials_playerstate_fly_speed% | session | The player's fly speed. |
%uxmessentials_playerstate_flying% | session | Whether the player is flying right now (yes/no). |
%uxmessentials_playerstate_food% | session | The player's food level. |
%uxmessentials_playerstate_gamemode% | session | The player's game mode. |
%uxmessentials_playerstate_god% | session | Whether the player takes no damage (yes/no). |
%uxmessentials_playerstate_health% | session | The player's current health. |
%uxmessentials_playerstate_level% | session | The player's experience level. |
%uxmessentials_playerstate_max_health% | session | The player's maximum health. |
%uxmessentials_playerstate_playtime% | session | How long the player has played, in whole hours. |
%uxmessentials_playerstate_playtime_formatted% | session | How long the player has played, in the compact 1d2h form. |
%uxmessentials_playerstate_speed% | session | The speed that applies to how the player is moving: fly speed while flying, walk speed otherwise. |
%uxmessentials_playerstate_walk_speed% | session | The player's walk speed. |
%uxmessentials_playerstate_world% | session | The world the player is in. |
%uxmessentials_playerstate_x% | session | The player's block x. |
%uxmessentials_playerstate_xp% | session | How far the player is through the current experience level, from 0 to 1. |
%uxmessentials_playerstate_y% | session | The player's block y. |
%uxmessentials_playerstate_z% | session | The player's block z. |
Player Warps
The warps this player owns.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_playerwarp_<warp>_owner% | player | Who owns one of the player's warps. |
%uxmessentials_playerwarp_<warp>_visits% | player | How many times one of the player's warps has been used. |
%uxmessentials_playerwarp_<warp>_world% | player | The world one of the player's warps sits in. |
%uxmessentials_playerwarp_<warp>_x% | player | The block x of one of the player's warps. |
%uxmessentials_playerwarp_<warp>_y% | player | The block y of one of the player's warps. |
%uxmessentials_playerwarp_<warp>_z% | player | The block z of one of the player's warps. |
%uxmessentials_playerwarps_count% | player | How many player warps the player owns. |
%uxmessentials_playerwarps_left% | player | How many more player warps the player may create. |
%uxmessentials_playerwarps_limit% | player | How many player warps the player may own; the infinity marker when unlimited. |
%uxmessentials_playerwarps_list% | player | The names of the player warps the player owns, comma separated. |
Sitting & Poses
What pose the player holds.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_poses_pose% | session | The pose the player holds: sit, lay, bellyflop, spin or none. |
%uxmessentials_poses_posing% | session | Whether the player holds a free pose: lay, bellyflop or spin (yes/no). |
%uxmessentials_poses_sitting% | session | Whether the player is sitting (yes/no). |
%uxmessentials_poses_toggle% | session | Whether the player lets others sit on them: allow or refuse. |
Presence
Away, vanished, and what name they wear.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_afk% | session | Whether the player is away (yes/no). |
%uxmessentials_afk_duration% | session | How long the player has been away, in the compact 1h30m form. |
%uxmessentials_presence_afk% | session | Whether the player is away (yes/no). |
%uxmessentials_presence_afk_duration% | session | How long the player has been away, in the compact 1h30m form. |
%uxmessentials_presence_afk_reason% | session | The reason the player gave when they went away. |
%uxmessentials_presence_afk_since% | session | The same away duration, under the spelling a config may prefer. |
%uxmessentials_presence_nickname% | session | The player's nickname, or their name when they have not set one. |
%uxmessentials_presence_realname% | session | The player's account name, whatever nickname they wear. |
%uxmessentials_presence_vanished% | session | Whether the player is vanished (yes/no). |
%uxmessentials_vanished% | session | Whether the player is vanished (yes/no). |
Ranks
Where the player stands on the ladder.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_prestige% | player | How many times the player has prestiged. |
%uxmessentials_rank% | player | The player's current rank. |
%uxmessentials_rank_next% | player | The rank above the player's, or max when they are at the top of the ladder. |
%uxmessentials_rank_next_cost% | player | What the next rankup charges, or the dash at the top of the ladder. |
%uxmessentials_rank_position% | player | Which rung of the ladder the player stands on, counting from one. |
%uxmessentials_rank_progress% | player | How far up the ladder the player stands, as a whole percentage. |
%uxmessentials_rank_total% | player | How many rungs the ladder holds. |
Regions
The protected region under the player, its roster, and how many cover them.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_regions_available% | global | Whether a region provider is reachable at all (yes/no). |
%uxmessentials_regions_count% | session | How many regions cover the player at once. |
%uxmessentials_regions_here% | session | The region the player is standing in, highest priority first when they overlap. |
%uxmessentials_regions_here_members% | session | Who may build in the region the player is standing in, comma separated. |
%uxmessentials_regions_here_owners% | session | Who owns the region the player is standing in, comma separated. |
%uxmessentials_regions_here_priority% | session | That region's priority, which is what decides an overlap. |
%uxmessentials_regions_inside% | session | Whether the player is standing in a protected region (yes/no). |
%uxmessentials_regions_world_count% | session | How many regions are defined in the world the player is in. |
Scoreboard
Whether the sidebar is showing.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_scoreboard_board% | session | The board the player's sidebar is drawn from, or a dash when they are shown none. |
%uxmessentials_scoreboard_visible% | session | Whether the player has the sidebar showing (yes/no). |
Security
The live verification challenge. Nothing about what an account has enrolled.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_security_enforced% | global | Whether the server asks players to verify on join at all (yes/no). |
%uxmessentials_security_verifying% | session | Whether the player has an open verification challenge they have not answered (yes/no). |
Server Tweaks
The brand this server reports to its clients.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_servertweaks_brand% | global | The server brand reported to clients on the F3 screen, or a dash when the tweak is off. |
Skin
The skin a player chose. A player who chose nothing reads the dash: what the join order dressed them in is not a choice of theirs.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_skin_chosen% | player | Whether the player chose a skin of their own (yes/no). |
%uxmessentials_skin_model% | player | The player model the skin was cut for: classic or slim. |
%uxmessentials_skin_source% | player | Where the player's chosen skin came from: by-name, by-url, by-file, bedrock or fallback. |
%uxmessentials_skin_value% | player | What that source names: the account, the link, the file or the Bedrock id. |
Staff
Staff mode, and how many staff are on.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_staff_count% | global | The same connected-staff count, under the spelling a config may prefer. |
%uxmessentials_staff_mode% | session | Whether the player is in staff mode (yes/no). |
%uxmessentials_staff_online% | global | How many staff members are connected. |
Survival Mechanics
Each auto-mechanic, read twice: the player's own switch and whether the server runs it at all.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_survival_autopickup% | player | Whether the player has auto-pickup switched on (yes/no), the mechanic that sends drops straight to the inventory. |
%uxmessentials_survival_autopickup_enabled% | global | Whether this server runs auto-pickup at all (yes/no), the mechanic that sends drops straight to the inventory. |
%uxmessentials_survival_autosell% | player | Whether the player has auto-sell switched on (yes/no), the mechanic that sells what is mined. |
%uxmessentials_survival_autosell_enabled% | global | Whether this server runs auto-sell at all (yes/no), the mechanic that sells what is mined. |
%uxmessentials_survival_autosmelt% | player | Whether the player has auto-smelt switched on (yes/no), the mechanic that smelts what is mined. |
%uxmessentials_survival_autosmelt_enabled% | global | Whether this server runs auto-smelt at all (yes/no), the mechanic that smelts what is mined. |
%uxmessentials_survival_autotool% | player | Whether the player has auto-tool switched on (yes/no), the mechanic that swaps to the right tool. |
%uxmessentials_survival_autotool_enabled% | global | Whether this server runs auto-tool at all (yes/no), the mechanic that swaps to the right tool. |
%uxmessentials_survival_farmprotect% | player | Whether the player has farm protection switched on (yes/no), the mechanic that stops trampling crops. |
%uxmessentials_survival_farmprotect_enabled% | global | Whether this server runs farm protection at all (yes/no), the mechanic that stops trampling crops. |
%uxmessentials_survival_treefeller% | player | Whether the player has tree-feller switched on (yes/no), the mechanic that fells a whole tree in one break. |
%uxmessentials_survival_treefeller_enabled% | global | Whether this server runs tree-feller at all (yes/no), the mechanic that fells a whole tree in one break. |
%uxmessentials_survival_veinminer% | player | Whether the player has veinminer switched on (yes/no), the mechanic that follows an ore vein. |
%uxmessentials_survival_veinminer_enabled% | global | Whether this server runs veinminer at all (yes/no), the mechanic that follows an ore vein. |
Tablist
Which authored format the player's tab is being drawn from.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_tablist_format% | session | The tablist format the player's tab is drawn from, or a dash when they are drawn none. |
%uxmessentials_tablist_shown% | session | Whether the player's tab is being drawn from a format at all (yes/no). |
Teleport
Cooldown, warmup, requests, and the /back location.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_teleport_accepting% | session | Whether the player accepts incoming teleport requests (yes/no). |
%uxmessentials_teleport_back_available% | session | Whether the player has a location to return to with /back (yes/no). |
%uxmessentials_teleport_back_world% | session | The world the player's /back location sits in. |
%uxmessentials_teleport_back_x% | session | The block x of the player's /back location. |
%uxmessentials_teleport_back_y% | session | The block y of the player's /back location. |
%uxmessentials_teleport_back_z% | session | The block z of the player's /back location. |
%uxmessentials_teleport_cooldown_remaining% | session | The wait left before the player may teleport again, in the compact 1m30s form. |
%uxmessentials_teleport_cooldown_remaining_formatted% | session | The same remaining teleport cooldown, under the spelling a config may prefer. |
%uxmessentials_teleport_tpa_incoming% | session | How many teleport requests are waiting for the player's answer. |
%uxmessentials_teleport_tpa_pending% | session | How many teleport requests the player has sent and not had answered. |
%uxmessentials_teleport_warmup_remaining% | session | The stand-still countdown left on the teleport in progress. |
%uxmessentials_teleport_warmup_remaining_formatted% | session | The same remaining warmup, under the spelling a config may prefer. |
Trade
Whether two players are in a live exchange.
| Placeholder | Reads | What it renders |
|---|---|---|
%rel_uxmessentials_trading% | relational | Whether the two are the sides of the same live trade (yes/no). |
Vanish
Whether one player can see another.
| Placeholder | Reads | What it renders |
|---|---|---|
%rel_uxmessentials_cansee% | relational | Whether the viewer can see the player the line is about, or vanish hides them (yes/no). |
%rel_uxmessentials_hidden% | relational | The same read the other way round: whether vanish hides them from the viewer (yes/no). |
Vaults
Vault count, quota and size.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_vaults_count% | player | How many vaults the player holds. |
%uxmessentials_vaults_left% | player | How many more vaults the player may open. |
%uxmessentials_vaults_max% | player | How many vaults the player may open; the infinity marker when unlimited. |
%uxmessentials_vaults_size% | player | How many rows each of the player's vaults holds. |
Villagers
How many villagers are walking after the player.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_villagers_following% | session | How many villagers are walking after the player right now. |
%uxmessentials_villagers_has_follower% | session | Whether any villager is following the player (yes/no). |
Vote
Vote counts, streaks, leaderboards and the party.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_voteparty_current% | global | How many votes the party has collected. |
%uxmessentials_voteparty_remaining% | global | How many votes the party still needs. |
%uxmessentials_voteparty_required% | global | How many votes the party needs to fire. |
%uxmessentials_votes_<period>% | player | The player's vote count for one period: daily, weekly, monthly or alltime. |
%uxmessentials_votes_position_<period>% | player | Where the player sits on one period's vote leaderboard. |
%uxmessentials_votes_streak_best% | player | The player's longest voting streak. |
%uxmessentials_votes_streak_current% | player | How many days in a row the player has voted. |
%uxmessentials_votes_top_<period>_<n>_name% | global | The name of the player ranked nth on one period's vote leaderboard. |
%uxmessentials_votes_top_<period>_<n>_votes% | global | The vote count of the player ranked nth on one period's leaderboard. |
Warps
The server warps this player may use.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_warp_<warp>_cost% | global | What one warp charges to use. |
%uxmessentials_warp_<warp>_owner% | global | Who created one warp. |
%uxmessentials_warp_<warp>_visits% | global | How many times one warp has been used. |
%uxmessentials_warp_<warp>_world% | global | The world one warp sits in. |
%uxmessentials_warp_<warp>_x% | global | The block x of one warp. |
%uxmessentials_warp_<warp>_y% | global | The block y of one warp. |
%uxmessentials_warp_<warp>_z% | global | The block z of one warp. |
%uxmessentials_warps_count% | player | How many warps the player may use. |
%uxmessentials_warps_list% | player | The names of the warps the player may use, comma separated. |
Worlds
How many worlds are managed and loaded.
| Placeholder | Reads | What it renders |
|---|---|---|
%uxmessentials_worlds_default% | global | The name of the default world. |
%uxmessentials_worlds_default_players% | global | How many players are in the default world. |
%uxmessentials_worlds_loaded_count% | global | How many worlds are loaded right now. |
%uxmessentials_worlds_managed_count% | global | How many worlds the plugin's registry holds. |
Boards
The boards answer the grammar every UXM plugin shares, so a hologram written for another plugin's board works here.
<board> | Module | Ranks | Periods |
|---|---|---|---|
playtime | playerstate | Active time, AFK left out. All time reads the playtime record, corrections included; the other periods count from the version that added them. | all four |
trades | trade | Trades finished; both sides count one. | all four |
prestige | ranks | The prestige level. | alltime only |
earned | economy | Money that came into a wallet in the default currency: sales, salaries, rewards, money another plugin pays through Vault. An admin give, a /pay from another player, a cashed banknote and a refund are left out. Counted from the version that added it. | all four |
spent | economy | Money that left a wallet in the default currency: purchases, fees, money another plugin takes through Vault. An admin take, a /pay to another player and a written banknote are left out. Counted from the version that added it. | all four |
balance | economy | The default currency's balance, from /baltop. | alltime only |
votes | vote | Votes, online or offline. All time reads the vote totals, so a /vote reset shows; the other periods count each vote, and on the first start of the version that added them begin from the totals of the windows open then. | all four |
The periods are alltime, monthly, weekly and daily. playtime, trades, prestige, earned, spent and votes run on uxmLib's shared board module and follow the leaderboard block of config.conf (size, refresh, periods, time zone, first day of the week); balance answers from /baltop.
| Key | Value |
|---|---|
%uxmessentials_top_<board>_<period>_<n>_name% | The name at place n, or the word for nobody. |
%uxmessentials_top_<board>_<period>_<n>_value% | The value at place n as the board shows it (a time as 1d 2h 3m, a balance with its symbol, a count), or the word for none. |
%uxmessentials_top_<board>_<period>_<n>_head% | The player at place n for a <head:...> tag: their name, or their uuid when an account cannot have that name; the leaderboard.empty-head for a place nobody holds. |
%uxmessentials_rank_<board>_<period>% | The reader's own place, or the word for none. |
%uxmessentials_value_<board>_<period>% | The reader's own value. |
%uxmessentials_resets_<period>% | The time until a period starts again, in the reader's words (4d 1h, 1h 30m, 12m), or the word for none for alltime. |
The words come from the board.* lines of the messages files. The older economy_baltop_*, baltop_position, votes_top_* and votes_position_* keys keep answering as before.
Related: PlaceholderAPI, Scoreboard, Tablist & Nametags, Holograms
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