Editor windows
The editor list, the property editor of one job, and the list window.
All three need uxmjobs.admin.editor and are off when editor.enabled is false.
The list
menus/editor.conf, six rows, drawn from a layout:
layout = [
"#########"
"#xxxxxxx#"
"#xxxxxxx#"
"#xxxxxxx#"
"#xxxxxxx#"
"<###b##+>"
]
| Slot | Item | Click |
|---|---|---|
| 10 to 16, 19 to 25, 28 to 34, 37 to 43 | A writable book per job, with its whole tooltip | Its properties |
| 45, 53 | Arrows | |
| 49 | Feather, back | Closes |
| 52 | Lime dye, new | Asks for an id |
placeholders.tile-colour (5) colours the tiles. Tokens: %editor_job%, %tile_editor_job%.
Properties
menus/editor-job.conf: rows 6, property-slots 10 to 16, 19 to 25, 28 to 34, 37 to 43, back-slot 49
(FEATHER), delete-slot 53 (BARRIER), filler GRAY_STAINED_GLASS_PANE. The buttons are on
In-game editor.
Lists
menus/editor-list.conf: rows 6, entry-slots 10 to 16, 19 to 25, 28 to 34, add-slot 53 (LIME_DYE), back-slot
45 (FEATHER), entry-icon PAPER, filler GRAY_STAINED_GLASS_PANE. The requirements list and the curve shape
pick are edited here.
Related: In-game editor
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