DUXPLIMA Documentation

Overview

Every plugin uxmKotl detects, and what it turns on.

Every integration is optional and none is switched on by hand. uxmKotl looks for each plugin at start; with the plugin absent, no class of it is ever loaded.

PluginTurns onPage
PlaceholderAPIThe %uxmkotl_...% placeholders, and other plugins' placeholders inside a moment's conditionPlaceholderAPI
VaultRewards paying vaultEconomies
VaultUnlockedRewards paying vault-unlockedEconomies
PlayerPointsRewards paying playerpointsEconomies
EcoBitsRewards paying ecobits:<currency>Economies
TreasuryRewards paying treasuryEconomies
mcMMO%mcmmo_level_<skill>% in a moment's condition, read from mcMMO without PlaceholderAPIMoments
Geyser, FloodgateBedrock forms instead of chest windowsMenus
uxmLangOne language choice for every UXM pluginLanguages
A hologram pluginThe king and the boards on a hologram, through PlaceholderAPIPlaceholders

With other UXM plugins

PluginTogether
uxmEssentialsIts holograms draw the king and the boards with heads; its NPCs can run kotl join <arena> as the player
uxmJoinItemsA hotbar item that runs /kotl join <arena>
uxmLangThe language a player chose is read here
uxmThemeNot a plugin: the shared plugins/uxmTheme/theme.conf every UXM plugin reads

Related: Economies, PlaceholderAPI