Arenas and runs
How an arena is shaped, how its course is built, and what a run does from the first jump to the last.
| Page | What it covers |
|---|---|
| Arenas | The box, the start block and the heading, how the course is built inside them, and the arena's own state |
| Difficulties | The jumps a difficulty allows, and what a player can physically make |
| Themes | The blocks a course is built from |
| Runs | Joining, the session items, what is locked during a run, every way it ends, and arena protection |
| Rewards | Milestones and the economies they pay into |
| Moments | What a fall, a milestone, a broadcast, a personal best and a full arena say and play |
Was this page helpful?