Menu files
The keys of a window file, tiles, sources, conditions and actions.
| Key | Meaning |
|---|---|
title | @menu.<window>.title, or your own words |
rows | One to six |
slot, slots | Where an item sits; a range is "0-8", and a list mixes both |
priority | Which item wins a slot two ask for; the highest is drawn last |
type | previous or next turns the page |
click | left, right, shift_left, shift_right |
source | Which list fills the slots |
view | Conditions that decide whether an item is drawn |
A tile is a tooltip in six blocks: a title, the category under it, a description, the facts, and the click line, written as a blank name and one lore line:
name = " "
lore = ["tile:5 @menu.quests.group done"]
The word after tile: is the title's colour: a gradient from theme.conf, a role, or a place on the colour wheel as a
number. The key after it names a block of the messages, and every word after names a fact, in the order drawn.
| Name | Kind | Window |
|---|---|---|
quests:groups, quests:board | Source | Quests, board |
quests:passes, quests:tiers | Source | Passes, pass |
quests:phase, quests:tier-state | Condition | Board, pass |
quests:open, quests:claim, quests:start, quests:reroll, quests:back | Action | Quests, board |
quests:pass-open, quests:pass-claim, quests:pass-back | Action | Passes, pass |
Every window also knows close, open:<menu>, command:<line>, message:<line> and
sound:<name> <volume> <pitch>.
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