Menu files
The keys of a window file, tiles, sources, conditions and actions.
| Key | Meaning |
|---|---|
title | @menu.<window>.title |
rows | One to six |
slot, slots | Where an item sits; a range is "0-8" |
priority | Which item wins a shared slot; the highest is drawn last |
material | A material, or a %value% the plugin fills |
name | A button's key with @, or a single space on a tile |
lore | One tile per line: tile:<colour> @<block> <facts> |
type | previous or next |
click | left, right, shift_left, shift_right |
source | Which list fills the slots |
view | Who sees the item, as conditions |
chest-only | Keep a Bedrock player on the chest window |
| Name | Kind | Window |
|---|---|---|
shop:sections, shop:lines | Source | Hub, section |
shop:all-shops, shop:offers | Source | Shops, a shop |
shop:owner, shop:staff | Condition | A shop |
shop:open, shop:hub, shop:buy, shop:sell | Action | Hub, section |
shop:more:<n>, shop:less:<n>, shop:confirm, shop:offer-confirm, shop:back | Action | Quantity |
shop:visit | Action | Shops |
shop:offer-buy, shop:offer-sell, shop:restock:<n>, shop:withdraw:<n>, shop:drop-offer, shop:toggle-sells, shop:toggle-buys, shop:toggle-tells | Action | A shop |
Every window also knows close, open:<menu>, command:<line>, message:<line> and
sound:<name> <volume> <pitch>. /shopedit tiles, move and icon change tiles in game.
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