DUXPLIMA Documentation

The shop hologram

Text over a player shop, sent as packets, its keys and its tags.

The text above a shop is sent to the players near it and is never an entity on the server: it is in no entity count, no region file holds it, an entity sweep cannot reach it and nobody can pick it up. Each line is its own display, the first highest.

Key in player-shops.hologramDefaultMeaning
enabledtrueDraws it at all
range16.0How far away, in blocks, a player is sent it
refresh5mHow often every shop is read again from the database; a trade redraws its own shop at once
frame500msHow often one shop works out who is near and what it says; reads no database
height1.4How far above the container the first line sits
linesitem, owner, @hologram.offer, @hologram.stockA player shop
admin-linesitem, @hologram.server-shop, @hologram.offerA server shop

A line written @key is a line of the language files, read in each viewer's language. In a line, <buy>...</buy> disappears when the shop is not selling, <sell>...</sell> when it is not buying, and <separator>...</separator> when either did. A line left with nothing in it is not drawn. <owner>, <item>, <stock>, <price-buy> and <price-sell> are filled in. A server with very many shops raises frame.

Related: Player shops