DUXPLIMA Documentation

Auto-Kill

Modern auto-kill, what it costs, and making it work with a stacker.

Auto-kill is what turns a spawner into a farm that does not need a player standing on it.

auto-kill:
  enabled: true
  enable-for-split-entities: false
  force: false
  loottable-only-autokill: true
  permission: uxmspawners.autokill
OptionWhat it does
enabledThe module switch
enable-for-split-entitiesWhether slime and magma cube children are killed too
forceAuto-kill is always on everywhere, no toggle and no permission check
loottable-only-autokillCustom loot tables apply only to auto-killed mobs
permissionWhat a player needs to toggle it on their own spawner

Only the spawner's owner can toggle it, and only from the spawner's main menu.

Modern auto-kill

config.yml → use-modern-autokill.enabled is the version that matters for performance. On 1.16 and newer it skips the entity entirely: no mob is spawned, no mob is killed, the loot is generated and added to storage directly.

use-modern-autokill:
  enabled: true

Leave it on unless you are running something older, or you specifically want mobs to exist in the world for a moment.

Nerfing what does spawn

When mobs are spawned for real, two options keep them cheap:

nerf-spawner-mobs:
  enabled: false
  nerf-every-mob: false
  mobs:
    - ZOMBIE

no-equipment:
  enabled: false

nerf-spawner-mobs strips AI — no movement, no pathfinding, no attacking. The mobs list is read two ways: with nerf-every-mob: false it is the list of mobs to nerf; with it true the list becomes the exceptions that keep their AI. no-equipment stops spawned mobs carrying armour or weapons, which also stops them dropping it.