DUXPLIMA Documentation

config.conf

Every key of the main file, with its shipped value and what it does.

The main settings file. Every key is shown with the value the plugin ships. /uxmteleportbow reload applies every change except the two trail keys marked below.

language

KeyDefaultWhat it does
default"en"What a player reads when nothing else answers, and the fallback for a line a translation has not reached
follow-clienttrueA player who has chosen nothing reads the language their client is set to; false starts everyone in default
force""One language for everybody, whatever they chose and whatever their client says; empty for none

The languages are the files in messages/; nothing here lists them. See Languages.

item

KeyDefaultWhat it does
bow.material"BOW"The bow's item; keep a bow unless a resource pack re-models one
bow.slot1The inventory slot, 0 to 40: 0 to 8 hotbar, 9 to 35 inventory, 36 to 39 armour, 40 off hand
bow.lore-lines9Lore lines shown; line N is item.bow-lore-N in the messages. 0 or more
bow.custom-model-data0The resource pack model; 0 for none
bow.glowtrueThe enchanted shimmer
bow.unbreakabletrueThe bow never wears out
bow.infinite-arrowstrueThe shot never spends the arrow
ammo.enabledtrueHand out the arrow; a bow cannot be drawn outside creative mode without one
ammo.material"ARROW"The arrow's item
ammo.slot9Its slot, 0 to 40
ammo.amount1How many, 1 to 64
give.on-jointrueGive the bow when a player joins
give.on-respawntrueGive it when a player respawns
give.on-world-changetrueGive it when a player changes world
give.respect-world-filtertrueSkip the three above in a world filters.worlds closes
lockedtrueThe bow and the arrow cannot be moved, dragged, swapped, dropped or placed, and never drop on death

See The bow and the arrow.

teleport

KeyDefaultWhat it does
cooldown-ms3000Milliseconds between two shots; 0 turns it off
fall-damage-grace-ms6000Milliseconds after a teleport in which the first fall does no damage; 0 turns it off
headroom-blocks2Clear blocks the landing needs, counted upward; at least 1
void-floor-y-40.0The lowest Y a player may be sent to
refund-cooldown-on-refusaltrueGive the plugin's cooldown back after a refusal found only after the arrow flew
arrow-damage0.0The arrow's damage; 0 or more
arrow-speed-multiplier1.6How much faster than a normal arrow it flies; more than 0
arrow-allow-pickupfalseWhether a player may pick the arrow up

See Shooting.

trail

KeyDefaultWhat it does
enabledtrueDraw a line behind the arrow
particle"END_ROD"The particle, with its data after a space when it needs one
count2Particles at each point
offset0.0Their spread, in blocks
speed0.0The particle's own speed
tick-ms100Milliseconds between two points. Needs a restart
give-up-after-ms30000Stop drawing an arrow never seen to land. Needs a restart

See Trail.

effects

Nine lists of action lines: shot, departure, arrival, refused-cooldown, refused-world, refused-departure, refused-destination, refused-void, refused-headroom. What each ships as, and how a line is written, is on Effects.

filters

KeyDefaultWhat it does
worlds.mode"deny"allow: only a listed world works. deny: every world but a listed one
worlds.list[]World names
regions.enabledfalseCheck WorldGuard regions and Towny towns
regions.mode"deny"allow or deny, as for worlds
regions.check"both"departure, destination or both
regions.list[]Region and town names

See Filters.

Related: Configuration, Messages