config.conf
Every key of the main file, with its shipped value and what it does.
The main settings file. Every key is shown with the value the plugin ships. /uxmteleportbow reload applies every
change except the two trail keys marked below.
language
| Key | Default | What it does |
|---|---|---|
default | "en" | What a player reads when nothing else answers, and the fallback for a line a translation has not reached |
follow-client | true | A player who has chosen nothing reads the language their client is set to; false starts everyone in default |
force | "" | One language for everybody, whatever they chose and whatever their client says; empty for none |
The languages are the files in messages/; nothing here lists them. See Languages.
item
| Key | Default | What it does |
|---|---|---|
bow.material | "BOW" | The bow's item; keep a bow unless a resource pack re-models one |
bow.slot | 1 | The inventory slot, 0 to 40: 0 to 8 hotbar, 9 to 35 inventory, 36 to 39 armour, 40 off hand |
bow.lore-lines | 9 | Lore lines shown; line N is item.bow-lore-N in the messages. 0 or more |
bow.custom-model-data | 0 | The resource pack model; 0 for none |
bow.glow | true | The enchanted shimmer |
bow.unbreakable | true | The bow never wears out |
bow.infinite-arrows | true | The shot never spends the arrow |
ammo.enabled | true | Hand out the arrow; a bow cannot be drawn outside creative mode without one |
ammo.material | "ARROW" | The arrow's item |
ammo.slot | 9 | Its slot, 0 to 40 |
ammo.amount | 1 | How many, 1 to 64 |
give.on-join | true | Give the bow when a player joins |
give.on-respawn | true | Give it when a player respawns |
give.on-world-change | true | Give it when a player changes world |
give.respect-world-filter | true | Skip the three above in a world filters.worlds closes |
locked | true | The bow and the arrow cannot be moved, dragged, swapped, dropped or placed, and never drop on death |
teleport
| Key | Default | What it does |
|---|---|---|
cooldown-ms | 3000 | Milliseconds between two shots; 0 turns it off |
fall-damage-grace-ms | 6000 | Milliseconds after a teleport in which the first fall does no damage; 0 turns it off |
headroom-blocks | 2 | Clear blocks the landing needs, counted upward; at least 1 |
void-floor-y | -40.0 | The lowest Y a player may be sent to |
refund-cooldown-on-refusal | true | Give the plugin's cooldown back after a refusal found only after the arrow flew |
arrow-damage | 0.0 | The arrow's damage; 0 or more |
arrow-speed-multiplier | 1.6 | How much faster than a normal arrow it flies; more than 0 |
arrow-allow-pickup | false | Whether a player may pick the arrow up |
See Shooting.
trail
| Key | Default | What it does |
|---|---|---|
enabled | true | Draw a line behind the arrow |
particle | "END_ROD" | The particle, with its data after a space when it needs one |
count | 2 | Particles at each point |
offset | 0.0 | Their spread, in blocks |
speed | 0.0 | The particle's own speed |
tick-ms | 100 | Milliseconds between two points. Needs a restart |
give-up-after-ms | 30000 | Stop drawing an arrow never seen to land. Needs a restart |
See Trail.
effects
Nine lists of action lines: shot, departure, arrival, refused-cooldown, refused-world,
refused-departure, refused-destination, refused-void, refused-headroom. What each ships as, and how a line is
written, is on Effects.
filters
| Key | Default | What it does |
|---|---|---|
worlds.mode | "deny" | allow: only a listed world works. deny: every world but a listed one |
worlds.list | [] | World names |
regions.enabled | false | Check WorldGuard regions and Towny towns |
regions.mode | "deny" | allow or deny, as for worlds |
regions.check | "both" | departure, destination or both |
regions.list | [] | Region and town names |
See Filters.
Related: Configuration, Messages
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