DUXPLIMA Documentation

Reference

Every %uxmteleportbow_...% placeholder, what it renders, and what it answers for a player who is away.

uxmTeleportBow registers the uxmteleportbow expansion when PlaceholderAPI is installed. Every placeholder answers from memory, so a scoreboard that asks many times a second costs nothing.

PlaceholderRendersPlayer away
%uxmteleportbow_holding%true while the player holds the bow in their main hand, else falsefalse
%uxmteleportbow_on_cooldown%true while the cooldown runs, else falsefalse
%uxmteleportbow_cooldown_ms%Whole milliseconds left, 0 when the bow is ready0
%uxmteleportbow_cooldown_seconds%Seconds left with one decimal, such as 2.4; 0.0 when ready0.0

A key the plugin does not have, such as %uxmteleportbow_cooldown%, is left in the text as written, which is how a typo shows itself.

Examples

A scoreboard or action bar line for the cooldown:

Teleport in %uxmteleportbow_cooldown_seconds%s

A condition for a plugin that shows a line only while the bow is in hand: %uxmteleportbow_holding% == true.

Notes

  • holding follows the hotbar. It changes when the player picks another hotbar slot, joins, changes world or is given the bow. An operator who swaps items in creative mode can leave it wrong until the next slot change.
  • The cooldown is the plugin's own. After a refund it reads 0 while the sweep on the bow still runs.

Related: PlaceholderAPI