DUXPLIMA Documentation

Poses

Sit, lay, belly-flop, spin and crawl, with claim and WorldGuard gating.

Poses lets players relax in the world: sit on the ground or on a block, sit on another player, lay down, belly-flop, spin and crawl. It is the built-in answer to needing a separate sitting plugin, and every pose obeys whatever land protection you already run.

Module poses · enabled by default · modules/poses/config.conf

Commands

/* generated:commands */
CommandWhat it doesPermission
/crawlCrawl through a one-block gap; run again to stand up.uxmessentials.crawl.use
/posesAllow or refuse other players sitting on you.uxmessentials.poses.toggle
/sitSit down where you stand or on the block you're looking at.uxmessentials.sit.use
/* /generated */

Permissions

/* generated:permissions */
NodeDefaultGrants
uxmessentials.bellyflop.useeveryone/bellyflop: flop onto your front where you stand.
uxmessentials.crawl.useeveryone/crawl: crawl through a one-block gap; run again to stand up.
uxmessentials.lay.useeveryone/lay: lie down on your back where you stand.
uxmessentials.module.posesopHot-reload / inspect the poses module (built-in GSit-parity sitting and posing).
uxmessentials.playersit.useeveryoneRight-click another player to sit on them (the stacking pose), when player-sit is enabled.
uxmessentials.poses.guieveryone/poses (or /poses gui): open your personal poses settings & status panel.
uxmessentials.poses.toggleeveryone/poses toggle: allow or refuse other players sitting on you.
uxmessentials.sit.useeveryone/sit and right-click-to-sit: sit down where you stand or on a sittable block.
uxmessentials.spin.useeveryone/spin: sit and spin in place.
/* /generated */

Settings

/* generated:settings */
KeyDefaultWhat it does
features.sittrue
features.player-sitfalse
features.laytrue
features.bellyfloptrue
features.spintrue
features.crawltrue
sit-on-blockstrueWhether right-clicking a sittable block seats the player there. With this off, /sit only sits the player in place.
sittable-materials[ "*_STAIRS", "*_SLAB", "*_CARPET" ]The block materials a player may sit on when sit-on-blocks is true. A leading or trailing * is a wildcard, so "*_STAIRS" matches every stair type. Add or remove entries to suit your build palette.
max-distance2.0The furthest a player may be, in blocks, from the seat block they right-click. Keeps a player from sitting on a block across the room. Must be greater than zero.
return-to-starttrueWhether ending a pose returns the player to exactly where they stood when it began, rather than leaving them where the seat sat. Useful so sitting on a block edge does not nudge the player on stand-up.
snoretrueWhether the lying poses emit a soft snore (a subtitle and sound, no resource pack) so a sleeping pose reads as sleeping to nearby players. Set false for a silent lie-down.
respect-claimstrueRegion gating. When a claim plugin is present, respect-claims requires the player to have build/interact permission where they pose; when WorldGuard is present, respect-worldguard honours the pose region flags. With no such plugin installed, posing is allowed everywhere regardless of these switches.
respect-worldguardtrue
/* /generated */

Placeholders

/* generated:placeholders */
PlaceholderRenders
%uxmessentials_poses_pose%The pose the player holds: sit, lay, bellyflop, spin or none.
%uxmessentials_poses_posing%Whether the player holds a free pose: lay, bellyflop or spin (yes/no).
%uxmessentials_poses_sitting%Whether the player is sitting (yes/no).
%uxmessentials_poses_toggle%Whether the player lets others sit on them: allow or refuse.
/* /generated */

Notes

  • Claims are honoured when a claim plugin is installed. With respect-claims on, a player poses only where they are trusted to act.
  • WorldGuard gets four flags: sit, playersit, pose and crawl, each defaulting to allow. Set one to deny in a region to block that pose there, or turn the whole check off with respect-worldguard. With no region plugin installed everything is simply allowed.
  • Seats leave nothing behind. The helper entity is invisible, never saved, and removed the moment a player stands, logs out or the chunk unloads; anything a crash leaves is swept on the next start.
  • Sitting on another player needs both sides to allow it, which is what keeps it a joke between friends rather than a way to pin somebody.

Related: Player State, Regions, Survival