DUXPLIMA Documentation

Placeholder Reference

Every %uxmessentials_% placeholder this build answers, area by area.

Overview

With PlaceholderAPI installed, uxmEssentials registers a %uxmessentials_<key>% expansion carrying the 338 keys below. Nothing to download and nothing to switch on: the expansion registers itself at startup.

Every key is declared once inside the plugin, in a single catalogue that a build-time guard resolves against the resolver in both directions. That is what this page is generated from, so a key listed here is a key this build answers.

The plugin can print this page for you

/uxmess placeholders lists the areas in game, /uxmess placeholders <area> [page] reads one, and /uxmess placeholders export writes the whole catalogue to placeholders.md in the plugin folder. All three need uxmessentials.admin.placeholders.

How to read the Reads column

ReadsMeaning
playerdurable, answers for an offline player too
sessionlive, reads the dash while the player is offline
globalserver-wide, the requesting player is ignored
relationalabout two players at once, written with the rel_ prefix

A key whose module is disabled renders - rather than failing, and so does a key whose data is absent (a home that is not set, a ban that is not held). A key that does not exist at all is left as the raw token, which is how you tell a typo from an empty value.

Keys written with an open segment, like %uxmessentials_kit_cost_<kit>%, are families: replace the segment with the id you mean.

Keys marked relational are the two-player form: %rel_uxmessentials_<key>% reads the relation between the player a line is rendered for and the player it is about, so they only answer on a surface that renders per viewer (a chat format, a tab or nametag line). Elsewhere the raw token is left in place.

Player & Server

Always answered, whatever is enabled: the kernel owns these. The account, session, held-item and server keys need no feature module at all.

PlaceholderReadsWhat it renders
%uxmessentials_cooldown_<label>%playerHow long the player still waits on one cooldown label, in whole seconds; 0 when it is open.
%uxmessentials_cooldown_<label>_formatted%playerThe same wait in the compact 1h2m3s form; 0s when it is open.
%uxmessentials_cooldown_active_<label>%playerWhether a cooldown is running on that label at all (yes/no).
%rel_uxmessentials_distance%relationalHow far apart the two players stand, in blocks; the dash across worlds or when either is offline.
%uxmessentials_format_compact_<n>%globalThe number shortened to k, M, B or T, so 1234567 reads 1.23M.
%uxmessentials_format_number_<n>%globalThe number with its thousands grouped, so 1234567 reads 1,234,567.
%uxmessentials_format_time_<n>%globalA count of seconds spelled in the compact 1h2m3s form.
%uxmessentials_hand_amount%sessionHow many are in the main-hand stack.
%uxmessentials_hand_damage%sessionHow much durability the main-hand item has spent.
%uxmessentials_hand_durability%sessionHow much durability the main-hand item has left.
%uxmessentials_hand_durability_max%sessionThe main-hand item's durability ceiling.
%uxmessentials_hand_enchants%sessionThe enchantments on the main-hand item, each as name and level, comma separated.
%uxmessentials_hand_enchants_count%sessionHow many enchantments the main-hand item carries.
%uxmessentials_hand_lore%sessionThe lore of the main-hand item, joined into one line.
%uxmessentials_hand_model%sessionThe custom model data on the main-hand item.
%uxmessentials_hand_name%sessionThe display name of the item in the main hand, or its material when it carries none.
%uxmessentials_hand_type%sessionThe material of the item in the main hand.
%uxmessentials_itemcount_<material>%sessionHow many of one material the player carries, counting every stack in their inventory.
%uxmessentials_module_<id>%globalWhether that feature module is switched on (yes/no); the id is the one in modules.conf, as homes or economy. Reading it lets a scoreboard hide the lines a disabled module would answer with a dash.
%uxmessentials_offhand_amount%sessionHow many are in the off-hand stack.
%uxmessentials_offhand_damage%sessionHow much durability the off-hand item has spent.
%uxmessentials_offhand_durability%sessionHow much durability the off-hand item has left.
%uxmessentials_offhand_durability_max%sessionThe off-hand item's durability ceiling.
%uxmessentials_offhand_enchants%sessionThe enchantments on the off-hand item, each as name and level, comma separated.
%uxmessentials_offhand_enchants_count%sessionHow many enchantments the off-hand item carries.
%uxmessentials_offhand_lore%sessionThe lore of the off-hand item, joined into one line.
%uxmessentials_offhand_model%sessionThe custom model data on the off-hand item.
%uxmessentials_offhand_name%sessionThe display name of the item in the off hand, or its material when it carries none.
%uxmessentials_offhand_type%sessionThe material of the item in the off hand.
%uxmessentials_p_<name>_<key>%playerAny other key on this page, answered about the named player instead of the one reading it; the name is resolved the same way a command resolves it, so it works offline and on a cracked server.
%uxmessentials_player_absorption%sessionThe absorption hearts on top of the player's health.
%uxmessentials_player_air%sessionThe air the player has left underwater, in ticks.
%uxmessentials_player_air_max%sessionThe air a full breath holds, in ticks.
%uxmessentials_player_armor%sessionThe armour points the player's equipment is worth.
%uxmessentials_player_banned%playerWhether the server's own ban list holds the account (yes/no); the moderation keys read the plugin's.
%uxmessentials_player_bed%sessionThe player's respawn point, as world x y z.
%uxmessentials_player_biome%sessionThe biome the player stands in.
%uxmessentials_player_block_below%sessionThe block the player stands on.
%uxmessentials_player_burning%sessionWhether the player is on fire (yes/no).
%uxmessentials_player_can_fly%sessionWhether the player is allowed to fly (yes/no).
%uxmessentials_player_compass%sessionWhere the player's compass points, as world x y z.
%uxmessentials_player_deaths%playerHow many times the account has died.
%uxmessentials_player_direction%sessionThe compass direction the player faces, as north or south_west.
%uxmessentials_player_display_name%sessionThe name other players see, as plain text.
%uxmessentials_player_exp_percent%sessionHow far through the current experience level the player is, as a whole percentage.
%uxmessentials_player_exp_progress%sessionHow far through the current experience level the player is, from 0 to 1.
%uxmessentials_player_exp_to_next%sessionHow many experience points remain before the next level.
%uxmessentials_player_exp_total%sessionThe experience points the player holds in total.
%uxmessentials_player_first_join%playerWhen the account first joined, as a date and time.
%uxmessentials_player_first_join_date%playerThe same first-join stamp, under the spelling a config may prefer.
%uxmessentials_player_fly_speed%sessionThe player's flight speed, from 0 to 1.
%uxmessentials_player_flying%sessionWhether the player is flying right now (yes/no).
%uxmessentials_player_food%sessionThe player's hunger bar, from 0 to 20.
%uxmessentials_player_gamemode%sessionThe game mode the player is in.
%uxmessentials_player_has_bed%sessionWhether the player has a respawn point set (yes/no).
%uxmessentials_player_health%sessionThe player's health, in half-hearts.
%uxmessentials_player_health_max%sessionThe health ceiling the player's health is measured against.
%uxmessentials_player_health_percent%sessionThe player's health as a percentage of their maximum.
%uxmessentials_player_health_rounded%sessionThe player's health rounded to a whole number.
%uxmessentials_player_ip%sessionThe address the player is connected from, without the port.
%uxmessentials_player_kills%playerHow many players the account has killed.
%uxmessentials_player_last_seen%playerWhen the account was last connected; empty while it is connected now.
%uxmessentials_player_last_seen_date%playerThe same last-seen stamp, under the spelling a config may prefer.
%uxmessentials_player_level%sessionThe player's experience level.
%uxmessentials_player_light%sessionThe light level where the player stands.
%uxmessentials_player_locale%sessionThe client's language, as en_us.
%uxmessentials_player_location%sessionWhere the player stands, as world x y z.
%uxmessentials_player_mob_kills%playerHow many mobs the account has killed.
%uxmessentials_player_name%playerThe player's account name.
%uxmessentials_player_op%sessionWhether the server treats the player as an operator (yes/no).
%uxmessentials_player_ping%sessionThe player's round-trip time, in milliseconds.
%uxmessentials_player_pitch%sessionHow far up or down the player looks, in degrees.
%uxmessentials_player_playtime%playerHow long the account has played, in whole hours.
%uxmessentials_player_playtime_days%playerHow long the account has played, in whole days.
%uxmessentials_player_playtime_formatted%playerHow long the account has played, in the compact 1d2h form.
%uxmessentials_player_playtime_hours%playerHow long the account has played, in whole hours.
%uxmessentials_player_playtime_minutes%playerHow long the account has played, in whole minutes.
%uxmessentials_player_playtime_seconds%playerHow long the account has played, in whole seconds.
%uxmessentials_player_saturation%sessionThe hidden saturation behind the hunger bar.
%uxmessentials_player_sneaking%sessionWhether the player is crouching (yes/no).
%uxmessentials_player_sprinting%sessionWhether the player is running (yes/no).
%uxmessentials_player_uuid%playerThe player's account id.
%uxmessentials_player_walk_speed%sessionThe player's walking speed, from 0 to 1.
%uxmessentials_player_world%sessionThe world the player stands in.
%uxmessentials_player_world_environment%sessionThe environment of the player's world: normal, nether or the_end.
%uxmessentials_player_world_time%sessionThe time of day in the player's world, in ticks.
%uxmessentials_player_world_time_formatted%sessionThe time of day in the player's world as a 24-hour clock, where tick 0 is 06:00.
%uxmessentials_player_world_weather%sessionThe sky in the player's world: clear, rain or thunder.
%uxmessentials_player_x%sessionThe player's x coordinate, as a whole block.
%uxmessentials_player_x_exact%sessionThe player's x coordinate, to two decimals.
%uxmessentials_player_y%sessionThe player's y coordinate, as a whole block.
%uxmessentials_player_y_exact%sessionThe player's y coordinate, to two decimals.
%uxmessentials_player_yaw%sessionThe direction the player faces, in degrees.
%uxmessentials_player_z%sessionThe player's z coordinate, as a whole block.
%uxmessentials_player_z_exact%sessionThe player's z coordinate, to two decimals.
%uxmessentials_progressbar_<now>_<total>%globalA twenty-character bar filled to now out of total; append a third segment to set the width.
%rel_uxmessentials_same_world%relationalWhether the two players stand in the same world (yes/no).
%uxmessentials_server_date%globalThe calendar day on the machine the server runs on, as yyyy-mm-dd.
%uxmessentials_server_max_players%globalThe server's player slot count.
%uxmessentials_server_motd%globalThe message of the day, as plain text.
%uxmessentials_server_name%globalThe server's own name.
%uxmessentials_server_online%globalHow many players are connected.
%uxmessentials_server_ram_free%globalHeap still free, in whole megabytes.
%uxmessentials_server_ram_max%globalHeap ceiling, in whole megabytes.
%uxmessentials_server_ram_used%globalHeap in use, in whole megabytes.
%uxmessentials_server_time%globalThe wall-clock time on the machine the server runs on, as a 24-hour clock.
%uxmessentials_server_tps%globalTicks per second over the last minute.
%uxmessentials_server_tps_15m%globalTicks per second over the last fifteen minutes.
%uxmessentials_server_tps_5m%globalTicks per second over the last five minutes.
%uxmessentials_server_tps_colored%globalTicks per second over the last minute, wrapped in a green, yellow or red MiniMessage colour.
%uxmessentials_server_uptime%globalHow long the server has been up, in whole minutes.
%uxmessentials_server_uptime_formatted%globalHow long the server has been up, in the compact 1h30m form.
%uxmessentials_server_version%globalThe Minecraft version the server runs.
%uxmessentials_server_world_chunks_<world>%globalHow many chunks are loaded in the named world.
%uxmessentials_server_world_entities_<world>%globalHow many entities are in the named world.
%uxmessentials_server_world_players_<world>%globalHow many players are in one named world; the dash when no such world is loaded.
%uxmessentials_server_world_time_<world>%globalThe time of day in one named world, in ticks; the dash when no such world is loaded.
%uxmessentials_server_world_time_formatted_<world>%globalThe same time as a 24-hour clock, where tick 0 is 06:00.
%uxmessentials_server_world_weather_<world>%globalThe sky over one named world: clear, rain or thunder.
%uxmessentials_server_worlds%globalHow many worlds are loaded.
%uxmessentials_stat_<statistic>%playerAny vanilla statistic by name, as stat_jump or stat_damage_dealt; a statistic that counts per block, item or entity takes it on the end, as stat_mine_block_diamond_ore or stat_kill_entity_zombie.

Command Control

Whether the player may run a given command where they stand.

PlaceholderReadsWhat it renders
%uxmessentials_commandcontrol_allowed_<command>%sessionWhether the player may run that command where they stand (yes/no), answered from the rules the gate uses.

Communication

The chat lock and the rotating announcer.

PlaceholderReadsWhat it renders
%uxmessentials_communication_broadcasts%sessionWhether the player receives the rotating announcements (yes/no).
%uxmessentials_communication_chat_enabled%globalWhether public chat is open rather than locked by /togglechat (yes/no).

What the menu engine has open for this player.

PlaceholderReadsWhat it renders
%uxmessentials_menu_argument_<name>%sessionThe value of one named argument the open menu was called with.
%uxmessentials_menu_is_in_menu%sessionWhether the player has a plugin menu open (yes/no).
%uxmessentials_menu_last%sessionThe id of the last menu the player opened, which survives the menu closing.
%uxmessentials_menu_opened%sessionThe id of the menu the player has open.
%uxmessentials_menu_page%sessionThe page the open menu is showing, counting from 1.
%uxmessentials_menu_rows%sessionHow many rows the open menu has.

Discord Linking

Whether the account is bound, and to whom.

PlaceholderReadsWhat it renders
%uxmessentials_discordlink_id%playerThe bound Discord user id.
%uxmessentials_discordlink_linked%playerWhether the account is bound to a Discord user (yes/no).

Economy

Balances in every currency, and the leaderboard.

PlaceholderReadsWhat it renders
%uxmessentials_balance%playerThe player's balance in the default currency, as a plain number.
%uxmessentials_balance_formatted%playerThe player's balance with the currency symbol and grouping applied.
%uxmessentials_baltop_position%playerThe player's place on the default-currency leaderboard.
%uxmessentials_economy_balance%playerThe player's balance in the default currency, as a plain number.
%uxmessentials_economy_balance_<currency>%playerThe player's balance in one named currency, as a plain number.
%uxmessentials_economy_balance_compact%playerThe player's balance shortened to 1.2k / 3.4M.
%uxmessentials_economy_balance_formatted%playerThe player's balance with the currency symbol and grouping applied.
%uxmessentials_economy_balance_formatted_<currency>%playerThe player's balance in one named currency, with its symbol applied.
%uxmessentials_economy_balance_short%playerThe same shortened balance, under the spelling a config may prefer.
%uxmessentials_economy_baltop_<currency>_<n>_amount%globalThe balance of the player ranked nth in one named currency, as a plain number.
%uxmessentials_economy_baltop_<currency>_<n>_formatted%globalThe balance of the player ranked nth in one named currency, with its symbol applied.
%uxmessentials_economy_baltop_<currency>_<n>_name%globalThe name of the player ranked nth on one named currency's leaderboard.
%uxmessentials_economy_baltop_<currency>_<n>_uuid%globalThe uuid of the player ranked nth on one named currency's leaderboard.
%uxmessentials_economy_baltop_<n>_amount%globalThe balance of the player ranked nth, as a plain number.
%uxmessentials_economy_baltop_<n>_formatted%globalThe balance of the player ranked nth, with the currency symbol applied.
%uxmessentials_economy_baltop_<n>_name%globalThe name of the player ranked nth on the default-currency leaderboard.
%uxmessentials_economy_baltop_<n>_uuid%globalThe uuid of the player ranked nth on the default-currency leaderboard.
%uxmessentials_economy_baltop_position%playerThe player's place on the default-currency leaderboard.
%uxmessentials_economy_currency_name%globalThe plural name of the default currency.
%uxmessentials_economy_currency_symbol%globalThe symbol of the default currency.

Holograms

How many holograms are placed.

PlaceholderReadsWhat it renders
%uxmessentials_holograms_count%globalHow many holograms are placed.

Homes

Counts, the quota, and each home by its position in the grid.

PlaceholderReadsWhat it renders
%uxmessentials_homes_<n>%playerThe name of the player's nth home, counting from 1.
%uxmessentials_homes_<n>_world%playerThe world the player's nth home sits in.
%uxmessentials_homes_<n>_x%playerThe block x of the player's nth home.
%uxmessentials_homes_<n>_y%playerThe block y of the player's nth home.
%uxmessentials_homes_<n>_z%playerThe block z of the player's nth home.
%uxmessentials_homes_count%playerHow many homes the player has set.
%uxmessentials_homes_exists_<home>%playerWhether the player has a home by that name (yes/no).
%uxmessentials_homes_left%playerHow many more homes the player may set.
%uxmessentials_homes_limit%playerHow many homes the player may keep; the infinity marker when the quota is unlimited.
%uxmessentials_homes_list%playerThe player's home names, comma separated.

Inventory Rollback

When this server last snapshotted the player's inventory, since the last restart.

PlaceholderReadsWhat it renders
%uxmessentials_invrollback_captured%sessionWhether any snapshot has been taken for the player since the last restart (yes/no).
%uxmessentials_invrollback_last_capture%sessionHow long ago this server last snapshotted the player's inventory, since the last restart.
%uxmessentials_invrollback_last_cause%sessionWhat caused that snapshot: death or logout.

Item Utilities

The commands bound to the held item, and the two personal switches.

PlaceholderReadsWhat it renders
%uxmessentials_itemworld_powertool%sessionThe commands bound to the item in the player's hand, comma separated.
%uxmessentials_itemworld_powertool_bound%sessionWhether the held item runs anything on click (yes/no).
%uxmessentials_itemworld_powertool_count%sessionHow many commands the held item is bound to.
%uxmessentials_itemworld_powertool_enabled%playerWhether the player currently lets their powertool bindings fire (yes/no).
%uxmessentials_itemworld_unlimited%playerWhether the player is placing blocks without consuming them (yes/no).

Kits

Per-kit availability, cooldown, price and claims left.

PlaceholderReadsWhat it renders
%uxmessentials_kit_available_<kit>%playerWhether the player may claim one kit right now (yes/no).
%uxmessentials_kit_claims_left_<kit>%playerHow many claims of one kit the player has left; the infinity marker when it repeats.
%uxmessentials_kit_cooldown_<kit>%playerThe wait left before the player may claim one kit again.
%uxmessentials_kit_cooldown_<kit>_formatted%playerThe same remaining kit wait, under the spelling a config may prefer.
%uxmessentials_kit_cost_<kit>%globalWhat one kit charges to claim, or free when it charges nothing.
%uxmessentials_kit_has_<kit>%playerWhether the player holds one kit's permission (yes/no).
%uxmessentials_kits_list%playerThe ids of the kits the player may claim, comma separated.

Messaging

Mail, ignores, and the private-message session.

PlaceholderReadsWhat it renders
%rel_uxmessentials_ignored_by%relationalWhether the player the line is about ignores the viewer (yes/no).
%rel_uxmessentials_ignoring%relationalWhether the viewer's ignore list holds the player the line is about (yes/no).
%uxmessentials_messaging_ignoring_count%playerHow many players this player is ignoring.
%uxmessentials_messaging_mail_total%playerHow much mail the player holds.
%uxmessentials_messaging_mail_unread%playerHow much mail the player has not read.
%uxmessentials_messaging_msgtoggle%sessionWhether the player accepts private messages (yes/no).
%uxmessentials_messaging_reply_target%sessionWho /r would answer: the last player this one talked to.
%uxmessentials_messaging_socialspy%sessionWhether the player is watching other players' messages (yes/no).

Moderation

Sanctions: whether they are held, why, by whom, and for how long.

PlaceholderReadsWhat it renders
%uxmessentials_jailed%playerWhether the player is jailed (yes/no).
%uxmessentials_moderation_ban_issuer%playerWho banned the player.
%uxmessentials_moderation_ban_reason%playerWhy the player was banned.
%uxmessentials_moderation_ban_remaining%playerHow long is left on the ban, in the compact 1d2h form.
%uxmessentials_moderation_ban_remaining_formatted%playerThe same remaining ban, under the spelling a config may prefer.
%uxmessentials_moderation_banned%playerWhether the player is banned (yes/no).
%uxmessentials_moderation_frozen%sessionWhether the player is frozen in place by staff (yes/no).
%uxmessentials_moderation_jail_issuer%playerWho jailed the player.
%uxmessentials_moderation_jail_name%playerThe named jail the player is held in.
%uxmessentials_moderation_jail_online_only%playerWhether the jail counts down on online time rather than the wall clock (yes/no).
%uxmessentials_moderation_jail_reason%playerWhy the player was jailed.
%uxmessentials_moderation_jail_remaining%playerHow long is left on the jail, in whole seconds; permanent when only an unjail lifts it.
%uxmessentials_moderation_jail_remaining_formatted%playerThe same remaining jail, in the compact 1d2h form.
%uxmessentials_moderation_jailed%playerWhether the player is jailed (yes/no).
%uxmessentials_moderation_mute_issuer%playerWho muted the player.
%uxmessentials_moderation_mute_reason%playerWhy the player was muted.
%uxmessentials_moderation_mute_remaining%playerHow long is left on the mute, in the compact 1d2h form.
%uxmessentials_moderation_mute_remaining_formatted%playerThe same remaining mute, under the spelling a config may prefer.
%uxmessentials_moderation_muted%playerWhether the player is muted (yes/no).
%uxmessentials_moderation_warns%playerHow many warnings the player carries.
%uxmessentials_muted%playerWhether the player is muted (yes/no).

Nametags

Which authored format the player wears above their head.

PlaceholderReadsWhat it renders
%uxmessentials_nametags_format%sessionThe nametag format the player wears, or a dash when they wear none.
%uxmessentials_nametags_shown%sessionWhether the player wears a nametag at all (yes/no).

NPCs

How many NPCs stand on the server, and what one player has left of their quota.

PlaceholderReadsWhat it renders
%uxmessentials_npc_limit%playerHow many NPCs the player may own, or unlimited.
%uxmessentials_npc_owned%playerHow many NPCs the player owns.
%uxmessentials_npc_remaining%playerHow many more NPCs the player may create, or unlimited.
%uxmessentials_npc_total%globalHow many NPCs the server holds.

Player State

The live session: mode, health, position, playtime.

PlaceholderReadsWhat it renders
%uxmessentials_playerstate_biome%sessionThe biome the player is standing in.
%uxmessentials_playerstate_fly%sessionWhether the player may fly (yes/no).
%uxmessentials_playerstate_fly_speed%sessionThe player's fly speed.
%uxmessentials_playerstate_flying%sessionWhether the player is flying right now (yes/no).
%uxmessentials_playerstate_food%sessionThe player's food level.
%uxmessentials_playerstate_gamemode%sessionThe player's game mode.
%uxmessentials_playerstate_god%sessionWhether the player takes no damage (yes/no).
%uxmessentials_playerstate_health%sessionThe player's current health.
%uxmessentials_playerstate_level%sessionThe player's experience level.
%uxmessentials_playerstate_max_health%sessionThe player's maximum health.
%uxmessentials_playerstate_playtime%sessionHow long the player has played, in whole hours.
%uxmessentials_playerstate_playtime_formatted%sessionHow long the player has played, in the compact 1d2h form.
%uxmessentials_playerstate_speed%sessionThe speed that applies to how the player is moving: fly speed while flying, walk speed otherwise.
%uxmessentials_playerstate_walk_speed%sessionThe player's walk speed.
%uxmessentials_playerstate_world%sessionThe world the player is in.
%uxmessentials_playerstate_x%sessionThe player's block x.
%uxmessentials_playerstate_xp%sessionHow far the player is through the current experience level, from 0 to 1.
%uxmessentials_playerstate_y%sessionThe player's block y.
%uxmessentials_playerstate_z%sessionThe player's block z.

Player Warps

The warps this player owns.

PlaceholderReadsWhat it renders
%uxmessentials_playerwarp_<warp>_owner%playerWho owns one of the player's warps.
%uxmessentials_playerwarp_<warp>_visits%playerHow many times one of the player's warps has been used.
%uxmessentials_playerwarp_<warp>_world%playerThe world one of the player's warps sits in.
%uxmessentials_playerwarp_<warp>_x%playerThe block x of one of the player's warps.
%uxmessentials_playerwarp_<warp>_y%playerThe block y of one of the player's warps.
%uxmessentials_playerwarp_<warp>_z%playerThe block z of one of the player's warps.
%uxmessentials_playerwarps_count%playerHow many player warps the player owns.
%uxmessentials_playerwarps_left%playerHow many more player warps the player may create.
%uxmessentials_playerwarps_limit%playerHow many player warps the player may own; the infinity marker when unlimited.
%uxmessentials_playerwarps_list%playerThe names of the player warps the player owns, comma separated.

Sitting & Poses

What pose the player holds.

PlaceholderReadsWhat it renders
%uxmessentials_poses_pose%sessionThe pose the player holds: sit, lay, bellyflop, spin or none.
%uxmessentials_poses_posing%sessionWhether the player holds a free pose: lay, bellyflop or spin (yes/no).
%uxmessentials_poses_sitting%sessionWhether the player is sitting (yes/no).
%uxmessentials_poses_toggle%sessionWhether the player lets others sit on them: allow or refuse.

Presence

Away, vanished, and what name they wear.

PlaceholderReadsWhat it renders
%uxmessentials_afk%sessionWhether the player is away (yes/no).
%uxmessentials_afk_duration%sessionHow long the player has been away, in the compact 1h30m form.
%uxmessentials_presence_afk%sessionWhether the player is away (yes/no).
%uxmessentials_presence_afk_duration%sessionHow long the player has been away, in the compact 1h30m form.
%uxmessentials_presence_afk_reason%sessionThe reason the player gave when they went away.
%uxmessentials_presence_afk_since%sessionThe same away duration, under the spelling a config may prefer.
%uxmessentials_presence_nickname%sessionThe player's nickname, or their name when they have not set one.
%uxmessentials_presence_realname%sessionThe player's account name, whatever nickname they wear.
%uxmessentials_presence_vanished%sessionWhether the player is vanished (yes/no).
%uxmessentials_vanished%sessionWhether the player is vanished (yes/no).

Ranks

Where the player stands on the ladder.

PlaceholderReadsWhat it renders
%uxmessentials_prestige%playerHow many times the player has prestiged.
%uxmessentials_rank%playerThe player's current rank.
%uxmessentials_rank_next%playerThe rank above the player's, or max when they are at the top of the ladder.
%uxmessentials_rank_next_cost%playerWhat the next rankup charges, or the dash at the top of the ladder.
%uxmessentials_rank_position%playerWhich rung of the ladder the player stands on, counting from one.
%uxmessentials_rank_progress%playerHow far up the ladder the player stands, as a whole percentage.
%uxmessentials_rank_total%playerHow many rungs the ladder holds.

Regions

The protected region under the player, its roster, and how many cover them.

PlaceholderReadsWhat it renders
%uxmessentials_regions_available%globalWhether a region provider is reachable at all (yes/no).
%uxmessentials_regions_count%sessionHow many regions cover the player at once.
%uxmessentials_regions_here%sessionThe region the player is standing in, highest priority first when they overlap.
%uxmessentials_regions_here_members%sessionWho may build in the region the player is standing in, comma separated.
%uxmessentials_regions_here_owners%sessionWho owns the region the player is standing in, comma separated.
%uxmessentials_regions_here_priority%sessionThat region's priority, which is what decides an overlap.
%uxmessentials_regions_inside%sessionWhether the player is standing in a protected region (yes/no).
%uxmessentials_regions_world_count%sessionHow many regions are defined in the world the player is in.

Scoreboard

Whether the sidebar is showing.

PlaceholderReadsWhat it renders
%uxmessentials_scoreboard_board%sessionThe board the player's sidebar is drawn from, or a dash when they are shown none.
%uxmessentials_scoreboard_visible%sessionWhether the player has the sidebar showing (yes/no).

Security

The live verification challenge. Nothing about what an account has enrolled.

PlaceholderReadsWhat it renders
%uxmessentials_security_enforced%globalWhether the server asks players to verify on join at all (yes/no).
%uxmessentials_security_verifying%sessionWhether the player has an open verification challenge they have not answered (yes/no).

Server Tweaks

The brand this server reports to its clients.

PlaceholderReadsWhat it renders
%uxmessentials_servertweaks_brand%globalThe server brand reported to clients on the F3 screen, or a dash when the tweak is off.

Staff

Staff mode, and how many staff are on.

PlaceholderReadsWhat it renders
%uxmessentials_staff_count%globalThe same connected-staff count, under the spelling a config may prefer.
%uxmessentials_staff_mode%sessionWhether the player is in staff mode (yes/no).
%uxmessentials_staff_online%globalHow many staff members are connected.

Survival Mechanics

Each auto-mechanic, read twice: the player's own switch and whether the server runs it at all.

PlaceholderReadsWhat it renders
%uxmessentials_survival_autopickup%playerWhether the player has auto-pickup switched on (yes/no), the mechanic that sends drops straight to the inventory.
%uxmessentials_survival_autopickup_enabled%globalWhether this server runs auto-pickup at all (yes/no), the mechanic that sends drops straight to the inventory.
%uxmessentials_survival_autosell%playerWhether the player has auto-sell switched on (yes/no), the mechanic that sells what is mined.
%uxmessentials_survival_autosell_enabled%globalWhether this server runs auto-sell at all (yes/no), the mechanic that sells what is mined.
%uxmessentials_survival_autosmelt%playerWhether the player has auto-smelt switched on (yes/no), the mechanic that smelts what is mined.
%uxmessentials_survival_autosmelt_enabled%globalWhether this server runs auto-smelt at all (yes/no), the mechanic that smelts what is mined.
%uxmessentials_survival_autotool%playerWhether the player has auto-tool switched on (yes/no), the mechanic that swaps to the right tool.
%uxmessentials_survival_autotool_enabled%globalWhether this server runs auto-tool at all (yes/no), the mechanic that swaps to the right tool.
%uxmessentials_survival_farmprotect%playerWhether the player has farm protection switched on (yes/no), the mechanic that stops trampling crops.
%uxmessentials_survival_farmprotect_enabled%globalWhether this server runs farm protection at all (yes/no), the mechanic that stops trampling crops.
%uxmessentials_survival_treefeller%playerWhether the player has tree-feller switched on (yes/no), the mechanic that fells a whole tree in one break.
%uxmessentials_survival_treefeller_enabled%globalWhether this server runs tree-feller at all (yes/no), the mechanic that fells a whole tree in one break.
%uxmessentials_survival_veinminer%playerWhether the player has veinminer switched on (yes/no), the mechanic that follows an ore vein.
%uxmessentials_survival_veinminer_enabled%globalWhether this server runs veinminer at all (yes/no), the mechanic that follows an ore vein.

Tablist

Which authored format the player's tab is being drawn from.

PlaceholderReadsWhat it renders
%uxmessentials_tablist_format%sessionThe tablist format the player's tab is drawn from, or a dash when they are drawn none.
%uxmessentials_tablist_shown%sessionWhether the player's tab is being drawn from a format at all (yes/no).

Teleport

Cooldown, warmup, requests, and the /back location.

PlaceholderReadsWhat it renders
%uxmessentials_teleport_accepting%sessionWhether the player accepts incoming teleport requests (yes/no).
%uxmessentials_teleport_back_available%sessionWhether the player has a location to return to with /back (yes/no).
%uxmessentials_teleport_back_world%sessionThe world the player's /back location sits in.
%uxmessentials_teleport_back_x%sessionThe block x of the player's /back location.
%uxmessentials_teleport_back_y%sessionThe block y of the player's /back location.
%uxmessentials_teleport_back_z%sessionThe block z of the player's /back location.
%uxmessentials_teleport_cooldown_remaining%sessionThe wait left before the player may teleport again, in the compact 1m30s form.
%uxmessentials_teleport_cooldown_remaining_formatted%sessionThe same remaining teleport cooldown, under the spelling a config may prefer.
%uxmessentials_teleport_tpa_incoming%sessionHow many teleport requests are waiting for the player's answer.
%uxmessentials_teleport_tpa_pending%sessionHow many teleport requests the player has sent and not had answered.
%uxmessentials_teleport_warmup_remaining%sessionThe stand-still countdown left on the teleport in progress.
%uxmessentials_teleport_warmup_remaining_formatted%sessionThe same remaining warmup, under the spelling a config may prefer.

Trade

Whether two players are in a live exchange.

PlaceholderReadsWhat it renders
%rel_uxmessentials_trading%relationalWhether the two are the sides of the same live trade (yes/no).

Vanish

Whether one player can see another.

PlaceholderReadsWhat it renders
%rel_uxmessentials_cansee%relationalWhether the viewer can see the player the line is about, or vanish hides them (yes/no).
%rel_uxmessentials_hidden%relationalThe same read the other way round: whether vanish hides them from the viewer (yes/no).

Vaults

Vault count, quota and size.

PlaceholderReadsWhat it renders
%uxmessentials_vaults_count%playerHow many vaults the player holds.
%uxmessentials_vaults_left%playerHow many more vaults the player may open.
%uxmessentials_vaults_max%playerHow many vaults the player may open; the infinity marker when unlimited.
%uxmessentials_vaults_size%playerHow many rows each of the player's vaults holds.

Villagers

How many villagers are walking after the player.

PlaceholderReadsWhat it renders
%uxmessentials_villagers_following%sessionHow many villagers are walking after the player right now.
%uxmessentials_villagers_has_follower%sessionWhether any villager is following the player (yes/no).

Vote

Vote counts, streaks, leaderboards and the party.

PlaceholderReadsWhat it renders
%uxmessentials_voteparty_current%globalHow many votes the party has collected.
%uxmessentials_voteparty_remaining%globalHow many votes the party still needs.
%uxmessentials_voteparty_required%globalHow many votes the party needs to fire.
%uxmessentials_votes_<period>%playerThe player's vote count for one period: daily, weekly, monthly or alltime.
%uxmessentials_votes_position_<period>%playerWhere the player sits on one period's vote leaderboard.
%uxmessentials_votes_streak_best%playerThe player's longest voting streak.
%uxmessentials_votes_streak_current%playerHow many days in a row the player has voted.
%uxmessentials_votes_top_<period>_<n>_name%globalThe name of the player ranked nth on one period's vote leaderboard.
%uxmessentials_votes_top_<period>_<n>_votes%globalThe vote count of the player ranked nth on one period's leaderboard.

Warps

The server warps this player may use.

PlaceholderReadsWhat it renders
%uxmessentials_warp_<warp>_cost%globalWhat one warp charges to use.
%uxmessentials_warp_<warp>_owner%globalWho created one warp.
%uxmessentials_warp_<warp>_visits%globalHow many times one warp has been used.
%uxmessentials_warp_<warp>_world%globalThe world one warp sits in.
%uxmessentials_warp_<warp>_x%globalThe block x of one warp.
%uxmessentials_warp_<warp>_y%globalThe block y of one warp.
%uxmessentials_warp_<warp>_z%globalThe block z of one warp.
%uxmessentials_warps_count%playerHow many warps the player may use.
%uxmessentials_warps_list%playerThe names of the warps the player may use, comma separated.

Worlds

How many worlds are managed and loaded.

PlaceholderReadsWhat it renders
%uxmessentials_worlds_default%globalThe name of the default world.
%uxmessentials_worlds_default_players%globalHow many players are in the default world.
%uxmessentials_worlds_loaded_count%globalHow many worlds are loaded right now.
%uxmessentials_worlds_managed_count%globalHow many worlds the plugin's registry holds.

Related: PlaceholderAPI, Scoreboard, Tablist & Nametags, Holograms