DUXPLIMA Documentation

Categories

The tabs of the house, item id patterns, order, the fallback, and the shipped ten.

Each block of categories.conf is a tab.

KeyMeaning
orderWhere the tab sits, lowest first, and who takes an item two tabs would accept: the lowest wins. Equal numbers are decided by the name
iconThe item the tab is drawn with
matchesItem ids; * stands for any run of characters. A name without a namespace is read as minecraft:

An item no tab accepts goes to the fallback category, which keeps a modded item in the house rather than out of it.

A listing is put into a category once, when it is written, so a tab opens with one indexed query however large the house is. A change to the file applies to new listings.

Shipped

TabOrderIconTakes, for example
weapons10diamond sword*_sword, bows, crossbows, tridents, maces, shields, arrows
tools20diamond pickaxe*_pickaxe, *_axe, *_shovel, *_hoe, shears, rods, compass, clock, horse armour, lead, name tag
armour30diamond chestplate*_helmet, *_chestplate, *_leggings, *_boots, elytra, trim templates
ores40diamond*_ore, raw_*, *_ingot, *_nugget, gems and their blocks
food50cooked beefFood
brewing60brewing standPotions and ingredients
redstone70redstoneRedstone parts
blocks80grass blockBuilding blocks
spawn-eggs90pig spawn egg*_spawn_egg
misc100chestEverything else: the fallback

Delete a category and it is gone; a server that sells only fish keeps one.

Related: categories.conf, Category window