Categories
The tabs of the house, item id patterns, order, the fallback, and the shipped ten.
Each block of categories.conf is a tab.
| Key | Meaning |
|---|---|
order | Where the tab sits, lowest first, and who takes an item two tabs would accept: the lowest wins. Equal numbers are decided by the name |
icon | The item the tab is drawn with |
matches | Item ids; * stands for any run of characters. A name without a namespace is read as minecraft: |
An item no tab accepts goes to the fallback category, which keeps a modded item in the house rather than out of it.
A listing is put into a category once, when it is written, so a tab opens with one indexed query however large the house is. A change to the file applies to new listings.
Shipped
| Tab | Order | Icon | Takes, for example |
|---|---|---|---|
weapons | 10 | diamond sword | *_sword, bows, crossbows, tridents, maces, shields, arrows |
tools | 20 | diamond pickaxe | *_pickaxe, *_axe, *_shovel, *_hoe, shears, rods, compass, clock, horse armour, lead, name tag |
armour | 30 | diamond chestplate | *_helmet, *_chestplate, *_leggings, *_boots, elytra, trim templates |
ores | 40 | diamond | *_ore, raw_*, *_ingot, *_nugget, gems and their blocks |
food | 50 | cooked beef | Food |
brewing | 60 | brewing stand | Potions and ingredients |
redstone | 70 | redstone | Redstone parts |
blocks | 80 | grass block | Building blocks |
spawn-eggs | 90 | pig spawn egg | *_spawn_egg |
misc | 100 | chest | Everything else: the fallback |
Delete a category and it is gone; a server that sells only fish keeps one.
Related: categories.conf, Category window
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