Screens
The register, login, replace, captcha, code, recover and pin dialogs, and their Bedrock forms.
Every screen is a dialog, written in screens.conf. A text that starts with @ is a line of
the messages folder, read in the player's own language; any other text is yours, in MiniMessage. A Bedrock player gets a
native form with the same fields.
| Screen | Shows | Fields and buttons |
|---|---|---|
register | To a player with no account | Password, confirm, rules to accept, remember me, submit, cancel |
login | To a player with an account | Password, remember me, "this name is mine" (claim), "forgot password", submit, cancel |
replace | A right password that no longer meets the rules | New password, confirm |
captcha | When the captcha asks | The code (<code> in a body line), the answer |
code | The second step | The app's code |
recover | After "forgot password" | The mailed code, a new password; the other button goes back to login |
pin | With pin-pad = true | Ten keys, erase, enter, remember; the masked digits under the pad |
| Button | Shown while |
|---|---|
| Remember me | sessions.mode is chosen; empty takes the box off |
| This name is mine | The server can prove names through Mojang and the rule takes a claim |
| Forgot password | Mail is on |
Reorder a body, add a line to it, or point a label at your own words: nothing is fixed by the code.
Related: The waiting room, screens.conf
Was this page helpful?