Permissions
Every node, what it grants, and what to give your default group.
Players get everything they need by default. Ranks are sold through the numeric nodes, builders and
packages; staff need uxmbuilders.admin.
Commands
| Node | Grants | Default |
|---|---|---|
uxmbuilders.use | /builders, menu, help, confirm | everyone |
uxmbuilders.command.shop | The shop | everyone |
uxmbuilders.command.preview | preview, rotate, mirror, offset | everyone |
uxmbuilders.command.start | start | everyone |
uxmbuilders.command.list | list and the Active Builds menu | everyone |
uxmbuilders.command.status | status | everyone |
uxmbuilders.command.pause | pause and resume | everyone |
uxmbuilders.command.cancel | cancel | everyone |
uxmbuilders.command.crew | crew | everyone |
uxmbuilders.command.warehouse | warehouse | everyone |
uxmbuilders.command.trust | trust | everyone |
uxmbuilders.command.boost | boost | everyone |
uxmbuilders.command.history | history | everyone |
uxmbuilders.history.others | Another player's history | operators |
uxmbuilders.history.teleport | Teleport from the history | operators |
Limits
The highest node a player holds wins.
| Node | Meaning | Default |
|---|---|---|
uxmbuilders.limit.<n> | n builds at once, counting running, queued and paused | uxmbuilders.limit.1 for everyone |
uxmbuilders.size.<n> | Largest build, in blocks of volume | uxmbuilders.size.10000 for everyone |
uxmbuilders.speed.<n> | n percent faster builds | none |
uxmbuilders.size.* lifts the size limit. uxmbuilders.speed.* runs at the server ceiling,
performance.blocksPerTick.
Content
| Node | Grants |
|---|---|
uxmbuilders.package.<id> | A package, when its permission is set to this node |
uxmbuilders.package.* | Every package |
uxmbuilders.builder.<id> | A builder, as if bought |
uxmbuilders.builder.<id>.level.<n> | That builder at level n |
uxmbuilders.builder.* | Every builder |
These are registered at startup with operators not holding them, so staff testing the shop meet the
same prices and levels players do. A builder's unlock.permission and a category's permission are
nodes you name yourself.
Bypasses
| Node | Skips | Default |
|---|---|---|
uxmbuilders.bypass.cost | Paying for builds | operators |
uxmbuilders.bypass.cooldown | The start cooldown and the history teleport cooldown | operators |
uxmbuilders.bypass.limit | uxmbuilders.limit.<n> | operators |
uxmbuilders.bypass.materials | Spending warehouse materials | operators |
uxmbuilders.bypass.protection | Land protection checks | operators |
uxmbuilders.bypass.restrictions | Placement rules: worlds, heights, spawn distance | operators |
uxmbuilders.bypass.protection lets the holder build on land they could not touch by hand. A staff
account that is also used to play keeps it; take it away with your permissions plugin if that is not
what you want.
Admin
| Node | Grants | Default |
|---|---|---|
uxmbuilders.admin | Every admin action, and acting on any player's build | operators |
uxmbuilders.admin.<action> | One admin action: reload, save, package, give, build, cancel, setbuilder, protection, cache, perf, npc, debug, migrate | through uxmbuilders.admin |
Give a moderator uxmbuilders.admin.cancel and uxmbuilders.admin.perf without handing them give or
build.
Related: Commands
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