DUXPLIMA Documentation

Warps

Creating warps in a claim, and publishing them to the server.

Four screens: claim_warp_list.yml, claim_warp_create.yml, claim_warp_manage.yml and claim_warp_rename.yml. Opened from claim management.

Managing warps needs MANAGE_WARPS. Using one needs USE_WARPS.

The list

Every warp in the claim, showing its name, location, whether it is public, and who created it. Clicking opens the management screen for that warp.

Managing one

ButtonDoesAbility node
TeleportGoes theren/a
Move hereRelocates it to where you standuxmclaims.ability.warp.relocate
RenamePrompts in chatuxmclaims.ability.warp.rename
Public / privateToggles visibilityuxmclaims.ability.warp.visibility
DeleteRemoves ituxmclaims.ability.warp.delete

Public warps

A public warp appears in /claim warps and the public warp screen for everyone on the server. Anyone with USE_WARPS can teleport to it.

The one safety net: teleporting to a public warp in a claim with PVP on shows a confirmation first, using warningWarpPvpEnabled. Nobody gets dropped into a PvP zone by clicking a list entry.

Costs and limits

NodeDefault
Warps per claimuxmclaims.limit.warp.<n>3, MAX
Creating oneuxmclaims.cost.warp.<count>.<price>0.0
Teleportinguxmclaims.cost.warptp.<public|private>.<price>0.0
Warmupuxmclaims.delay.teleport.<n>3 seconds, MIN

The teleport cost distinguishes public from private, so a player's own warps can stay free while hopping to someone else's shop costs money.

Name resolution

/claim spawn <name> and /claim warp teleport <name> search public warps first, then your own claims, then claims you are a member of, then claims by name. First match wins: a public warp named shop shadows your private one.