Family
The pieces of one family, their state, price and rarity, and what a click does.
A family tile, or /cosmetics open <family>. Six rows; the title is the family's name.

Slots
| Slot | Tile | Click |
|---|---|---|
| 10 to 16, 19 to 25, 28 to 34, 37 to 43 | One piece each, in file order | Wears, takes off, plays or buys, by its state |
| 22 | Grey pane, menu.category.nothing, only when the family has no piece | Nothing |
| 48 | Arrow | The previous page |
| 49 | Feather, Back | The wardrobe |
| 50 | Arrow | The next page |
| Every other slot | Grey pane | Nothing |
A worn piece glows.
A piece
The tile is drawn from the block of its state, menu.category.cosmetic.<state>:
| State | Shown when | Action line |
|---|---|---|
worn | It is on | Click to take it off |
owned | The player has it | Click to wear it |
played | The player has it and it is an emote | Click to play it |
for-sale | Not theirs, price above 0 | Click to buy it |
not-for-sale | Not theirs, price 0 | This one cannot be bought |
| Line | From |
|---|---|
| Title | The piece's name, in the family's colour |
| Crumb | The family's name |
| Description | The piece's description, or the family's shared sentence |
| Rarity | The rarity's word and colour |
| Price | In economy.format, or Not for sale |
| State | Worn now, Yours, For sale or Not for sale |
The screenshot is the lobby's own setup, which sells nothing and writes its own words for the state.
Related: The wardrobe, Getting cosmetics
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