Player commands
Every /crates subcommand, what it opens or does, and how it refuses.
/crates, aliases /crate and /cr. Every subcommand needs a player and carries no permission node.
| Command | What it does |
|---|---|
/crates | Opens the crate list |
/crates open <crate> | Opens a crate by its id, with nothing placed in the world |
/crates preview <crate> | Opens the preview: every reward with its weight and the player's chance. Costs nothing |
/crates keys | Opens the keys window: every key held and the crates each opens |
/crates claim | Opens the waiting rewards |
/crates send <player> <key> <amount> | Sends keys to another player, when the key file says tradeable = true |
/crates massopen <crate> | Opens as many keys as the cap allows at once, with one summary window |
/crates cost <crate> | Opens the cost window: every line the crate takes, and whether the player can pay |
/crates milestones [crate] | Opens the milestones of a crate, or with no crate the ladder that counts every crate |
open
/crates open <crate> runs the same checks as a click on a placed crate, in this order, and answers the first that
fails:
| Check | Refusal |
|---|---|
| No other opening of this player is running | crate.already-opening |
| The crate's world rule | open.wrong-world |
| The crate exists | crate.unknown |
The crate's permission | crate.no-permission |
| The requirements | crate.requirements |
| The claim rule, at a placed crate | crate.protected-land |
| The cooldown | crate.on-cooldown with the time left, or crate.once-only for a crate that opens once |
| The table | crate.nothing-to-give: every reward is used up or locked, and nothing was taken |
| The key | crate.no-key with the amount and the key's name |
| The cost | crate.cannot-pay; the key is given back |
The rewards are drawn before the key is taken, so a crate with nothing left for a player costs them nothing.
uxmcrates.cooldown.bypass skips the cooldown check.
A refusal at a placed crate also fires pushback: the player is knocked back and the actions run. A crate opened by
command is opened where the player stands, so a world reveal falls back to its window reveal.
preview
Opens one page per group, every reward in display.order. Each tile shows the weight, the chance for the reader with
odds.decimals places, the rarity and the group, and Locked or Used up on a reward the reader cannot win. With
odds.show = false the two numbers are replaced by one line saying the odds are not shown. A player opens at most one
preview per opening.preview-cooldown-ms; a faster one answers crate.preview-too-fast.
send
The sender must hold the amount as a balance. The key file must have tradeable = true, or the answer is
key.not-tradeable. A player cannot send to themselves (key.send-yourself) or send more than they hold
(key.send-none). The receiver may be away; they read key.sent-to-you if they are online. Both sides are rows in the
key ledger as a transfer.
massopen
Opens up to the crate's bulk.cap, else opening.bulk-cap (25), with no animation. Every check of a single opening
holds for each one, and a refusal before the first opening is answered with its own reason. The summary window counts
each reward won. The crate's bulk.announce decides the broadcast: each, once naming the best win, or never.
milestones
/crates milestones <crate> shows the per-crate ladder counted for that crate. /crates milestones with no crate
shows the ladder that counts every opening of any crate.
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