DUXPLIMA Documentation

Player commands

Every /cosmetics subcommand, what it opens or does, and what it answers.

/cosmetics, aliases /cosmetic and /wardrobe.

CommandPermissionWhat it does
/cosmeticsuxmcosmetics.useOpens the wardrobe
/cosmetics open <family>uxmcosmetics.useOpens one family straight away: trail, halo, cloak, hat, suit, emote, balloon, gadget, pet, mount, morph, banner
/cosmetics boxesuxmcosmetics.useOpens the mystery boxes
/cosmetics equip <cosmetic>uxmcosmetics.usePuts on a piece the player has, by its id. Tab completion offers the pieces they own
/cosmetics unequip <family>uxmcosmetics.useTakes off what is worn in one family
/cosmetics unequip alluxmcosmetics.useTakes everything off in one go
/cosmetics languxmcosmetics.languageThe language the player reads, and the choices
/cosmetics lang set <language>uxmcosmetics.languageChooses a language
/cosmetics lang resetuxmcosmetics.languageFollows the client's language again
/cosmetics lang set-player <player> <language>uxmcosmetics.admin.languageSets another player's language; one who is away gets it at their next join
/cosmetics lang reset-player <player>uxmcosmetics.admin.languageClears another player's choice

Answers

CommandAnswer
equipequip.done; equip.already if it is on; equip.not-owned without owning it or its node; error.unknown-cosmetic for an id nobody wrote
unequipunequip.done with the piece; unequip.nothing when the family is empty
unequip allunequip.all with the count; unequip.all-nothing when nothing was on

equip does not buy: a piece the player does not have is bought from the family window. An emote equipped by command is played by clicking it in its window.

The effects

Every equip, unequip, take-everything-off, purchase and box win runs the matching list under effects in config.conf: by default a message and a sound.

Related: Overview, The wardrobe