Keys
Every key the player holds, the crates each opens, and where to get one.
/crates keys, or the tripwire hook in the crate list.
Slots
| Slot | Tile | Click |
|---|---|---|
| 10 to 16, 19 to 25, 28 to 34 | One key each, by the key's menu.order | Left and right run the key's menu.click.left and click.right |
| 48 | Arrow | The previous page |
| 49 | Feather, Back | The crate list |
| 50 | Arrow | The next page |
| Every other slot | Grey pane | Nothing |
A key with menu.hidden = true is not shown.
A key
| Line | From |
|---|---|
| Title | The key's name |
| Crumb | Key |
| Description | menu.key.description |
| You hold | Items and balance together |
| Opens | Every crate that takes this key |
| Store lines | The key's menu.store, only while the player holds none |
The item is the key's own item. A click does nothing unless the key file gives it lines, such as
click { left = ["[player] shop keys"] }.
Was this page helpful?