Your first claim
Claim day one, read the window, give yourself another day, and change what a day gives.
This walk-through uses a fresh install and an operator account.
1. The reminder
Join. Five seconds later a title reads Daily reward with Day 1 is waiting for you. under it, the action bar says
the same, and a pling sounds.
2. Claim
Run /dailyrewards. The window shows 28 days in four rows. Day 1 is a glowing chest minecart: hover it to read
what it gives at your rank, such as Reward 8 Bread, 50 experience, and State Ready. Click it:
You claimed day 1. Your streak is 1.
The bread arrives, the experience bar fills a little, the level up sound plays and totem particles burst: that last part is the celebration, run after every claim. Day 1 turns into a plain minecart, and day 2 into a command block minecart: next up. The clock at the bottom shows the time to the next claim.
An operator holds every rank node by default, so on a server without LuckPerms the claim pays at the best rank on the
ladder, mvp: 24 bread and 150 experience. Test with a player account to see the default reward.
3. Try again
/dailyrewards claim
You have claimed today. Come back in 23h 59m 41s.
4. Give yourself a day
/uxmdailyrewards grant Steve 7
Day 7 is given to Steve.
Steve gets day 7's reward at his rank, and his streak and next day do not move. Use it to make up a day a player lost to a crash.
5. Change a day
Open plugins/uxmDailyRewards/days/2.conf and add a line:
reward = [
"[console] give %player% iron_ingot 4",
"[give-money] exp 60",
"[message] <good>Day %day%, streak %streak%. Keep going!"
]
Run /uxmdailyrewards reload. The next claim of day 2 sends the message too.
6. Start over
/uxmdailyrewards reset Steve
The progress of Steve is cleared.
Next
- Day files: every key of a day.
- Ranks: a better reward for a group.
- The calendar: the length, the window and the grace.
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