Your first claim
Claim a chunk, invite a friend, set the rules: start to finish.
Every step below also works from the menus. The commands are shown because they are shorter to write down. With LuckPerms, each step also needs its ability node.
1. Claim the chunk you are standing on
/claim
With generalSettings.smartCommand: true (the default) a bare /claim looks at where you stand:
| Where you stand | What happens |
|---|---|
| In a claim you belong to | Opens that claim's menu |
| In a claim you do not belong to | Opens the main menu |
| On free land sharing a side with a claim you own | Buys the chunk and adds it to that claim |
| On other free land | Asks you to confirm, then creates a claim |
With smartCommand: false, the last two rows open the main menu instead. /claim create MyBase creates a
claim without the confirmation and names it. The claim block appears where you stand.
The new claim becomes your selected claim. Every command below acts on the selected claim, or on the
claim you stand in when nothing is selected. /claim select <claim> picks another one.
2. See what you own
/claim showborders
This toggles the outline of the claim you stand in: green when you belong to it, red when you do not,
blue for an unclaimed chunk. It closes after border.autoCloseSeconds, 30 by default. /claim chunk view
opens the claim map instead.
3. Grow it
Walk to a free chunk that shares a side with your claim and run:
/claim chunk add
The chunk costs uxmclaims.cost.chunk, 25.0 by default, and a claim holds at most
uxmclaims.limit.chunk chunks, 10 by default. /claim chunk remove gives up the chunk you stand in after
a confirmation. It refunds nothing.
4. Invite someone
/claim trust Steve
Steve must have joined the server before. He gets a message with [Accept] and [Reject], and
/claim invites opens his inbox if he missed it. Until he accepts he is a visitor. Once he accepts he holds
the Member role, which may build, open containers, use redstone and doors, ride and handle animals, but
manage nothing.
5. Set the house rules
/claim setflag PVP false
/claim toggleflag TNT_EXPLOSIONS
Or open /claim and click Flags, which lists all 32 flags over two pages. Only the owner may change
flags. Flags says what each one does.
6. Make a spawn and a warp
/claim setspawn
/claim warp create shop
/claim warp setpublic shop true
A public warp appears in /claim warps for everyone on the server. When the claim has PVP on, a player
teleporting to one of its public warps is asked to confirm first. A claim holds 3 warps by default
(uxmclaims.limit.warp).
7. Give someone a custom role
/claim role create Builder
/claim role setperm Builder MOVE_INSIDE true
/claim role setperm Builder BLOCK_PLACE true
/claim role setperm Builder BLOCK_BREAK true
/claim member setrole Steve Builder
A new role starts with no permissions, which is why MOVE_INSIDE comes first: without it Steve would be
pushed out of the claim. Then take one thing back from Steve alone:
/claim member setperm Steve BLOCK_BREAK false
The per-member deny wins over the role. Steve can place blocks but no longer break them.
8. Keep it alive
With claimSettings.expireMode: true (the default), a claim is deleted when its time runs out:
claimSettings.expireTime, 30 days, after creation. Extend it with the Extend Time menu or:
/claim extend 7d
The duration accepts d, h, m and s, combined as in 1d12h30m. The price is
uxmclaims.cost.time per second per chunk: the default 5.0 makes one day on a one-chunk claim cost
432,000, so set it to suit your economy. The time left after extending may not exceed
uxmclaims.limit.time, 30 days by default, so a brand new claim cannot be extended until some of its
time has passed. Owners get a reminder once less than generalSettings.reminderThresholdSeconds (one
day) is left.
With expireMode: false claims are never deleted and /claim extend is refused, but every claim's
expiry date keeps passing. Set expireMode back to true and every claim whose date has passed is
deleted within seconds. Raising claimSettings.expireTime does not save them: it only applies to new claims.
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