DUXPLIMA Documentation

The shipped enchantments

The twelve example enchantments, with rarity, type, targets, levels, trigger, numbers and routes.

The plugin ships twelve enchantments as working examples. Every number is from the shipped files; change any of them in enchantments/<id>.conf. Each node is uxmenchants.enchantment.<id>, given to everyone by default.

EnchantmentRarityTypeGoes onMaxTriggerEffect
BluntedCommonEnchantmentSword3attacklaunch the victim
Curse of BrittlenessCommonCurseArmour2defenddamage the wearer
CushionedCommonEnchantmentBoots3defendheal the wearer
EmberCommonEnchantmentSword, axe3attackignite the victim
ProspectorCommonEnchantmentPickaxe, shovel3block-breakextra-drops
ScholarCommonEnchantmentPickaxe3block-breakgive-experience
SharpenedCommonEnchantmentSword4 (7 overpowered)attackdamage the victim
SmelterRareEnchantmentPickaxe1block-breaksmelt-drops
SteadfastRareEnchantmentChestplate1defendextinguish the wearer
ThunderstruckLegendaryEnchantmentSword2attacklightning
Tree FellerRareEnchantmentAxe3block-breaktree-feller
Vein MinerRareEnchantmentPickaxe3block-breakvein-miner

Blunted

"Trades an edge for a shove of <power> blocks." Launch power 0.4, plus 0.2 on a diminishing curve, capped at 1.2. Conflicts with Sharpened and shares the edge group with it. Table, villager, loot and anvil; fishing, mob drops and raids written off. Its numbers block works out knockback-percent = power * 100.

Curse of Brittleness

"The armour gives, and so do you." On defence, a chance of 10, plus 10 per level, capped at 20, to deal the wearer 0.5, plus 0.5, capped at 1. Not from the table or villagers; from loot and the anvil. A grindstone does not take it off, and an item carries at most two curses.

Cushioned

"Gives a little back when you are hit while wearing it." On defence, a chance of 20, plus 10, capped at 40, to heal the wearer 1, plus 0.5 on a diminishing curve, capped at 2. Cooldown 5 seconds.

Ember

"Sets what you hit alight, now and then." A chance of 20, plus 10, capped at 45, to set the victim alight for 2, plus 1, seconds.

Prospector

"Shakes a little more out of every block." A chance of 15, plus 10, capped at 40, to drop the block's drops again at a multiplier of 2. Conflicts with Smelter.

Scholar

"Turns broken stone into a little learning." A chance of 25 to give 1, plus 1, capped at 4, experience.

Sharpened

"Cuts deeper with every level." Deals 1, plus 1 per level, extra damage. overpower-max = 7. Conflicts with Blunted; group edge. The commented reference for the format.

Smelter

"Cooks what you mine before it drops." Conflicts with Prospector.

Steadfast

"Puts out a fire before it reaches you." On defence, puts the wearer out, with a 3 second cooldown.

Thunderstruck

"Calls the sky down on what you hit." A chance of 5, plus 3, capped at 8, to strike lightning. Cooldown 8 seconds. Not from villagers.

Tree Feller

"Takes the whole trunk in one swing." Up to 12, plus 12, capped at 96, blocks of the eleven logs and stems (oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, warped). Not from villagers.

Vein Miner

"Follows an ore through the stone." Up to 6, plus 4, capped at 32, blocks of the same ore: coal, iron, copper, gold, redstone, lapis, diamond and emerald with their deepslate forms, nether gold, nether quartz and ancient debris. Not from villagers.

Related: Enchantment files, Effects