In-game editor
Making, changing and deleting minion types from inside the game.
/uxmminions editor (uxmminions.admin.editor) opens a window with every type and a button that
makes another. A new type starts as the shipped template, comments and all.
| Button | Writes |
|---|---|
| Name | display-name.en |
| Job | job |
| Icon | icon |
| Interval | action-interval |
| Targets | targets, in a list window |
| Blacklist | blacklist, in a list window |
| Effects | effects, in a list window |
The levels have no button, on purpose: a level is ten named fields, a requirement list and a reward list, and one button that flattened it would lie about the file. They stay in the file.
Every save writes the file and reads the types again; comments survive, keys come back in alphabetical order. The
barrier deletes a type's file. editor.enabled = false registers no editor windows and no input listener; it takes a
restart.
Related: Editor windows
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