One job
What a job pays at your level, your standing, its rewards and the way out.
/jobs menu <job> or a left click on the board opens menus/job.conf on one job: six rows.
| Slot | Item | Click |
|---|---|---|
| 4 | The job's icon: level, experience, to the next level, progress | |
| 10 to 16, 19 to 25, 28 to 34 | One square per price row, drawn as its target | |
| 45 | Arrow, back | The job board |
| 48, 50 | Arrows | Pages of rows |
| 49 | Experience bottle, rewards | The levels window |
| 53 | Barrier, leave, with the cost on it | The leave window |
Each row reads what it pays you in money, experience and points at your level. A target with no material is drawn as stone.
| Token | Value |
|---|---|
%action_key% | The row, as behaviour:target |
%action_type%, %action_target% | In words |
%action_icon% | The target as a material |
%action_money%, %action_experience%, %action_points% | What it pays you |
%job_remaining% | Experience left to the next level |
%job_leave_cost% | What leaving would cost now |
List source jobs:actions; action jobs:open-levels.
Related: Levels, Jobs and prices
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