Overview
The thirteen window files, who opens them, and the shared shape.
| Window | File | Opened by | Rows |
|---|---|---|---|
| Job board | menus/jobs.conf | /jobs | 5 |
| One job | menus/job.conf | /jobs menu <job>, a left click on the board | 6 |
| Levels | menus/levels.conf | The bottle in one job | 6 |
| Leave | menus/quit.conf | The barrier in one job, a right click on a held job | 3 |
| Leaderboard | menus/top.conf | /jobs board | 6 |
| Boosters | menus/boosters.conf | /jobs boosts | 3 |
| Contracts | menus/contracts.conf | /contracts menu | 5 |
| Contract | menus/contract.conf | A click on a contract | 5 |
| Shop | menus/shop.conf | /jobs shop | 5 |
| Report | menus/report.conf | /uxmjobs report menu | 6 |
| Editor | menus/editor.conf | /uxmjobs editor | 6 |
| Property editor | menus/editor-job.conf | A click on a job in the editor | 6 |
| Editor lists | menus/editor-list.conf | A list button of the editor | 6 |
Every window is drawn from its file, with gray panes behind every free slot and a tile tooltip on every square (a blank
name and one tile: lore line). A Bedrock player through Floodgate gets a native form built from the same file.
Every window is a file; see Menu files. The sounds of every window are menu.sounds in
config.conf.
Related: Menu files
Was this page helpful?