DUXPLIMA Documentation

Overview

The thirteen window files, who opens them, and the shared shape.

WindowFileOpened byRows
Job boardmenus/jobs.conf/jobs5
One jobmenus/job.conf/jobs menu <job>, a left click on the board6
Levelsmenus/levels.confThe bottle in one job6
Leavemenus/quit.confThe barrier in one job, a right click on a held job3
Leaderboardmenus/top.conf/jobs board6
Boostersmenus/boosters.conf/jobs boosts3
Contractsmenus/contracts.conf/contracts menu5
Contractmenus/contract.confA click on a contract5
Shopmenus/shop.conf/jobs shop5
Reportmenus/report.conf/uxmjobs report menu6
Editormenus/editor.conf/uxmjobs editor6
Property editormenus/editor-job.confA click on a job in the editor6
Editor listsmenus/editor-list.confA list button of the editor6

Every window is drawn from its file, with gray panes behind every free slot and a tile tooltip on every square (a blank name and one tile: lore line). A Bedrock player through Floodgate gets a native form built from the same file.

Every window is a file; see Menu files. The sounds of every window are menu.sounds in config.conf.

Related: Menu files